Tags
Creators
Details
3.0
Compatibility
Changes
Hello everybody today is a very VERY exciting day! I just finished coding the update and it is by far the biggest update yet to this mod!Sorry for the delay but this update took quite some time to complete! I do think the update is of very high quality and expands the gameplay aspect of this mod by a lot!
Anyway let's not waste any more time let's get into this big changelog!!
Changelog:
Theobroma wood type:
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Added new tree type: Theobroma (Based of of real life cocoa trees)- it has a nicer blue tint to it whilst not looking too much like warped wood (See picture)
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The trees spawn naturallay throughout the world in all jungle biomes!
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The planks act the exact same like the vanilla block and all of the other block types have also been added
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Added: Theobroma stairs, slabs, doors, trapdoors, buttons, pressure plates, fences and fence gate variants of theobroma wood
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The leaves sometimes drop dried cocoa beans, making them useful for farms- all of the blocks have recipes + loot drops- all blocks can be used as fuel
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Added new advancement for obtaining theobroma wood
Other changes:
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All items and blocks have been sorted into custom "tags" this helps with compatibility a lot and possible other mods that are installed whilst running this mod
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Reoredered creative tab- Added the music disc to the vanilla creative tab "tools and utilities"
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Changed the background of the advancement screen to theobroma planks
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you can now use any chocolate bar to craft the "brown chocolate bar bowl" (Texture and name won't change)
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removed a few trades of the chocolaterier villager
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Fixed capitalization on "the chooclate mod" advancement
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Fixed bug where chocolaterie table wouldnt drop itself when mined by hand
Modrinth changes:
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Added a brand new beautiful logo! (Made by a friend of mine!)
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Added new pictures- added this changelog
That was the changelog, it is the biggest so far! I hope you really enjoy the update!
- ACgamer_Real
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4iT0YIwk:Ysr0oT7d"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4iT0YIwk:Ysr0oT7d"
}

