Tags
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5.1.1
Compatibility
Changes
Hey Everyobody!
It is update day again! I just returned from vacation, if anyone is wondering why there weren't updates for like 2 weeks. But I already had an update ready and am now ready to release it to the public! This update focuses on bug fixes and QOL of life updates! It also adds a new flower which is a different way to obtain dried cocoa beans!
Have fun!
Changelog:
Theobroma flower:
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Added a new flower: Theobroma Flower
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They can be obtained in various ways!
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They can be found by breaking the leaves from a theobroma tree
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Sniffers will also dig them up
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Dried cocoa beans will no longer drop from theobroma leaves
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you can craft 2 dried cocoa beans with the flower
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You can put the flower (and now the theobroma sapling too) in a flower pot
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Added the flower to the #flowers tag
Other:
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Rotten chocolate bar now required for "chocolate master"
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Rotten Chocolate bar can now be used to obtain "the chocolate mod" advancement
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Added a rotten chocolate bar advancement ("this looks digusting...")
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Modified the particles when eating a sculk and iced chocolate bar, it looks similair to the rotten chocolate bar particles now
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Scrolls now have a 25% chance of not going away when used (was 10%)
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Added rotten chocolate bar to "All chocolate bars" tag
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Added all the theobroma blocks and variants to their vanilla tags (Door, Trapdoor, stairs, slabs, button, pressure plate etc.)
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this will make sure that when you search in the creative inventory for tags (EG. #Slabs) the theorboma slab will also show up now
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Added a "cakes" tag that contains "chocolate cake" and "normal vanilla cake"
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Piglins now have a 15% chance of giving magma chocolate bars when bartering
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Added an "issues" link when using mod menu
Website changes:
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Updated the pictures
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Added an instagram link
That was the changelog! It is quite a big one and focused on making certain blocks and items feel more "natural" and closer to their vanilla counterparts! Really hope you enjoyed the update!
Have a nice day!
- ACgamer_Real
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4iT0YIwk:jTXnl17I"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4iT0YIwk:jTXnl17I"
}

