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7.1
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Hey everyone!
It is update day today! Woohoooooo, sorry for the long delay, now that school has really started again I have a harder time finding time to code the mod. but that wont stop me from making updates for this mod!
Anyways before we get into the changelog here is a request to fill in this feedback form! this will help me develop the mod your guy's liking! It is much appreciated and will only take 5 minutes, no E-mail required!
Here is the link: https://forms.office.com/e/jemPUyuWYM
Changelog:
-- Copper Chocolate Bar --
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Added copper chocolate bar
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Copper chocolate bars allow you to cycle between oxidation states of all copper blocks manually
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this removes the waiting time of waiting for copper blocks to oxidize making it more efficient
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you can smelt copper chocolate bars back to copper ingots in a furnace/campfire
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the bar has been added to all advancements and all necessary tags
-- Flowering theobroma leaves --
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split the theobroma leaves into 2
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Theobroma leaves and Flowering theobroma leaves (Check the image in the image gallery)
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the first one has the older texture, no flowers included
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the second one has the recent texture, containing flowers
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theobroma trees will still use the flowering theobroma leaves
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when right clicking the flowering theobroma leaves with shears it will transform into a normal theobroma leaves block, it will drop 1-4 theobroma flowers
-- QOL --
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Chocolate cakes are not stackable anymore
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added a "modtags" class to make tags more efficiently
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when right clicking a cat or a dog with a brown/white/dark chocolate bar it will now kill them
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this of course references to cats and dogs not being able to digest chocolate
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added a sound effect when using the copper chocolate bar
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both theobroma leaves can now be mined faster with a hoe (Just like their vanilla counterparts)
Wow that was the quite long changelog! Hopefully you will enjoy this update since I really wanted to make a good fufilling update! Hopefully I reached that goal!
Have a nice day and enjoy the update!
-ACgamer_Real
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4iT0YIwk:qbvm08e1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4iT0YIwk:qbvm08e1"
}

