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5.2
Compatibility
Changes
Hello Everyone Today is update day! This includes a few cool changes and an announcement of some exciting new content that is coming soon!
But First:
Recently I Have created a Youtube Channel! I Showcase mods that deserve more attention! Go Check it out here!
Alright with that out of the way!
Here is the changelog!
Tooltips:
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Added tooltips (When hovering over the item you will now see text)
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Added a tooltip to all the scrolls
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added a tooltip to the sculk chocolate bar
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more tooltips in the future!
Language compatibility:
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Added French Language Compatibility
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When Switching your MC language to French all items will be renamed (Not the advancements or other things, only the items and blocks)
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Added German Language Compatibility
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When Switching your MC language to German all items will be renamed (Not the advancements or other things, only the items and blocks)
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Added Dutch Language Compatibility
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When Switching your MC language to Dutch all items will be renamed (Not the advancements or other things, only the items and blocks)
Other Changes:
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Added A Youtube Link on the site
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Added A Youtube link when using Mod Menu
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Changed "Brown Chocolate Bar Bowl" to "Chocolate Bar Bowl" When using US English
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Updated the Theobroma showcase pictures to be made with shaders
That was the changelog!
But now for an announcement:
RN I am working on some exciting new content, this will take several updates to be fully completed and the first few items/mechanic will be introduced next update (6.0) Keep in mind that this might take some time! But I Am sure you will all enjoy these new items/mechanic!
If you want a sneak peek: Search in the textures/item folder of the SCME mod...
Now.. Have patience!
Have A Great Day!
-ACgamer_Real
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4iT0YIwk:xfCyV5as"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4iT0YIwk:xfCyV5as"
}

