All versions
1.1.0-1.20.1
Release
The Crysis Mod 1.1.0-1.20.14 days ago 15
Compatibility
Minecraft: Java Edition
1.20.x
Platform
Forge
Supported environments
Client and server
Changes
Adaptation is here!
Fixes:
- Nanosuit now only strength punches enemies when there is enough energy to spend.
Adaptation:
- The newest feature in The Crysis Mod, Adaptation, allows you to attach an armor of the same type (Helmet, Chestplate, etc...).
- This allows your Nanosuit armor pieces to take on the default attributes (Armor, Armor Toughness, and Knockback Resistance) of the armor you adapt to. Warning:
- Adaptation does not take Upgrades, Durability or 'Enchantments' into account, this is intentional behavior.
Known Issues:
- Mo Bends is still currently incompatible; However, progress has been made in the search for the cause.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:igCAvk3q:KrDm0vaw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:igCAvk3q:KrDm0vaw"
}

