All versions
1.4
Release
The Desolator 1.4last year 86
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Now I can be proud of this mod again!!
-
Made multiple changes.
- The nuke sphere model is a little better now.
- It also now renders a sphere on top of it.
- Lit desolators now have no air friction to mimic regular tnt entities.
- Massively increased performance when exploding a desolator. Taking it from multiple minutes, to just a couple seconds.
- All of the block calculations are now done only on the server side, meaning the game's FPS will not freeze up anymore when it explodes.
- If you light a desolator yourself, then you will now be considered the owner of it. Literally everything in the blast will count as your kill.
- Increased fog when you have the Irradiated effect.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PrIpjCdp:UN3nwiNB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PrIpjCdp:UN3nwiNB"
}

