Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Changelog
Graspers will now pick up and carry Rollers, which will then be thrown at the Grasper’s first available target, acting as an explosive projectile.
Graspers will also be able to pick up and carry Healing Pylons, switching to passively following allies when doing so, acting as a mobile healer.
Numerous Dulling units will now create unique transparent portals to reach obstructed targets, with Missionaries being able to shrink down in size to fit into these portals and also fit through tight gaps to reach a target. Missionaries will also use these portals to make a getaway when at low HP. Various fodder units can use portals but not create the portals themselves, and some units will only create portals if allies are nearby.
Dullwarks and Praetorians can now pick up and carry Healing Pylons or Ramparts on their backs. Unlike graspers, their large size enables them to continue fighting while carrying Healing Pylons.
When Dullwarks lose their shield, they will begin throwing allies at their target.
Hulking Abbots now attempt to move between their target and the closest Dulling allies, allowing them to act as a defensive barrier for their comrades.
Deceivers now run away from their allies while disguised as to avoid arousing suspicion. Deceivers also default to an Enderman disguise as a fallback if they are in a cross-mod dimension.
Low-tier fodder units will now form large groups and collectively follow higher-tier units, making the Dulling a more organized force.
Gospelers and Cursebringers will now attempt to hide behind Hulking Abbots, Dullwarks, or Praetorians, giving them a well-defended vantage point to attack from.
Conformists now hang around Ramparts when idle to increase their chances of finding a Veiled mob to convert.
Injectors will now attempt to stick close to powerful allies while processing code, rather than running in a random direction. Additionally, fodder units will follow and protect Injectors while they are processing code.
Dullgunners now attempt to coordinate and spread out if multiple are targeting the same threat, standing shoulder-to-shoulder and ensuring that every gunner gets a clean shot of the target.
Holy Vassals will try to hover above high ranking units, and are now able to merge with one another like other fodder units. Not only does this increase their size and stats, it also slightly increases the radius of their beam attack.


