All versions
1.1.s3
Release
The Ebutale 1.1 Snapshot 3last month 10
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Added:
- A new biome: Eburis Savanna, along with Aridisol (new soil type), grassy aridisol.
- Droughtwood trees now spawn in Savanna
- Path and Farmland blocks for each soil type
- Lamp blocks for each wood type, made of morieven surrounded by planks of any specific wood type.
- A custom path generation, with winding paths randomly generated in the world, sometimes accompanied by a lamppost
- All music has been added, although does not play yet (next update), this is also why the file size is a bit larger, will compress it more in the coming updates.
- Added music discs for each music track
- Added crossbows for each hardwood type
- Added chests, torches, redstone torches, jukeboxes and note blocks for each wood type
- Added levers for each stone type
- Added all biomes that will be added to the final version of 1.1, although most of them don't generate yet as they aren't finalised.
Changed/Fixed:
- Big tree generation has been adjusted so it spawns exactly where they're meant to spawn with precision. This should eliminate the issue of floating trees, as well as making saplings spawn trees accurately to their position.
- Grass and dirt blocks for each soil type now act just like vanilla, grass blocks now spread, and turn to dirt when a solid block is on top.
- Additionally, grass/dirt blocks can now be tilled to make farmland, and flattened to make path blocks
- Dusty and Shade Cobwebs now appear flat when held
- Removed the individual baby mobs for a baby mob system similar to vanillas
- Meat can now be cooked in a furnace, smoked, and placed on campfires, before it could only be cooked in a smoker.
- Similar with metals, their ore and raw forms can now be smelted or blasted, rather than only being able to be smelted.
- Additionally, any ore can now be smelted rather than just ebustone ores
- Retextured Morieven
- Fixed flimsium block recipe being eburisian copper rather than flimsium
- Tree generation in the Taiga is now more dense
- Sturdywood and Swirlywood trees no longer spawn in the plains, now only spawning in their respective biomes
- Fixed Eburisian Tin/Copper powered, activator and detector rails showing a missing texture when ascending while on.
- Shortbow, Longbow and Fishing Rods (non-toughened/reinforced) recipe now accepts any string type
- Leads can now be crafted using Dusty/Shade string
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HmcHFGgW:lqC2sigc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HmcHFGgW:lqC2sigc"
}

