1.0.0
Compatibility
Required content
Changes
Due to time constraints, I’ll be releasing this first version of the mod as it is, since it’s already playable in survival (although it clearly still needs a lot of polishing). I’m also doing it as a way to show some signs of life, hahaha.
Main changes in this version:
Clickers now have a 20% chance to drop any of the ingredients needed for the mod’s crafting recipes.
Bloaters now have a 100% chance to drop one or two mod weapons (the ones you craft using the ingredients).
Clickers now spawn naturally in the world (even during the day) with a very low probability, in groups of 1–4.
Bloaters now spawn naturally in the world (even during the day) with a very low probability, in groups of 1 only.
From now on, I’ll be facing the dilemma of updating to later versions or staying on this one. I guess I’ll keep going as long as it remains sustainable hahaha.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FC6METyN:6VyKnB3i"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FC6METyN:6VyKnB3i"
}

