Tags
Creators
Details
Licensed MIT
Published 3 months ago
Updated yesterday
All versions
1.2.0
Release
The Lead Age 1.2.0yesterday 18
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Additions
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
- Added husks to the
Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadandc:nuggets/leadtags, so lead from other mods can be used - The Fishing Rod recipe now uses the
c:stringsandc:rods/woodentags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a recipe
- Fixed the Fishing Rod recipe with a Lead Nugget not replacing the vanilla one on NeoForge
- Fixed armor trims not showing on lead armor in the inventory
- Fixed lead axes, shovels and hoes doing nothing on right-click: axes strip logs and scrape oxidation and wax off copper again, shovels make paths and hoes till
- Fixed dyed leaded glass names in several languages
- Fixed a crash when breaking leaded glass in a color from a dye mod
- Fixed the lead fumes subtitle saying "Fire extinguished"
- Fixed leaded glass door designs being mirrored on one door of a double door, and when the door is opened or placed facing another way
- Fixed a falling Lead Weight dealing the wrong damage after reloading the world
- Fixed a falling Lead Weight not hurting small mobs it lands on
- Fixed a dispenser facing down hanging Lead Weights instead of dropping them
- Fixed Lead Weights being usable in adventure mode and inside spawn protection
- Fixed projectiles snapping Lead Weight chains when mob griefing is off
- Fixed Lead Weight death messages not naming who threw it
- Fixed Lead Brick Stairs and Cut Lead Stairs being weaker against explosions than other lead blocks
- Fixed creepers and pillagers not avoiding lead torches after reloading the world on Fabric
- Fixed potions and other effects making Lead Sickness worse
- Fixed mobs trying to walk through leaded glass panes
- Fixed leaded glass panes not rotating with structures
- Fixed explosions always dropping leaded glass panes
- Fixed leaded glass designs being changeable in adventure mode
- Fixed grid and lattice leaded glass panes showing white cells when placed with commands or structures
- Fixed JEI not telling leaded glass panes of different colors and patterns apart
- Fixed trims from other mods showing as lead on lead armor in the inventory
- Fixed mobs losing their armor trims and names when their armor turns into lead armor
- Fixed armorers not buying Lead Ingots with the Villager Trade Rebalance experiment
- Fixed the Fabric config not reloading with /reload
- Fixed the mod icon using the old Lead Ingot colors
- Fixed leaded glass panes flashing white for a moment when dyed
- Fixed leaded glass in a color from a removed dye mod turning white
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed lead torches on walls being named Torch
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zv6Yo2mC:MsVkcsz6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zv6Yo2mC:MsVkcsz6"
}

