Tags
Creators
Details
0.7.0
Compatibility
Required content
Changes
+Cursed Diamond Sword now has a magical lightning strike attack charged by kills, the default number of kills to charge the sword is 5 which is configurable with a default of a 50 tick cooldown which is also configurable +Cursed Diamond Pickaxe now automatically smelts blocks when mining +Cursed Diamond Hoe now has a magical ability that fertilizes crops with a 500 tick cooldown which can be changed in the config +Added magical ability to Cursed Diamond Armor which adds status effects to the player when worn and has a full set bonus +Cursed Diamond Shovel now has a silk touch effect on blocks it is applicable for +Cursed Diamond Axe now has a berserk ability that gives speed 2, haste 2, strength, and resistance for 30 seconds by default and has a 1 minute (1200 tick) cooldown by default +Added a config option to change the amount of durability taken from each use of a magical ability, defaulting at 10 *Fix a bug causing a NullPointerException when trading with survivors which led to an exploit where the player could get any trade for free due to null sound events *Survivor trades are more balanced now *Fixed missing item tags *Fixed the track C418 - Dog not playing *Mod now uses a less compressed version of C418 - Dog *Added credits for C418 - Dog *Fixed Statue of Herobrine sometimes dropping an item when it shouldn't *All loot tables now use a random sequence introduced in 1.20 Pre-release 1 *All recipes now unlock in the crafting guide when materials are gathered and are grouped properly *Herobrine Spy now despawns when within 8 blocks of a player or survivor *Fake Herobrine Mages now make the poof particle and play a sound when killed indicating they are fake clones *Altar of Herobrine plays a sound when active. When activated with a Cursed Diamond it plays a creepy hum and when with a Purified diamond an ethereal hum. Currently uses the beacon hum with changes in pitch. May change in the future *Herobrine Warrior now only breaks blocks in the most efficient path to get to the player *Slightly optimized the code for detecting whether Herobrine can reach its target *Herobrine Builder now builds structures in the direction it is facing *Updated supported languages to contain all translations. May not be 100% accurate
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| TheLegendOfHerobrine-Fabric-1.20.1-0.7.0-sources.jar | Unknown | 3.84 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pxcPUxNg:U4MpaCl8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pxcPUxNg:U4MpaCl8"
}

