1.1.0
Compatibility
Changes
Pretty much a major update this will be the last update for today as i stwayed up all night doing this
Complete Target Lock Sound Effects System with 4 distinct sound types Individual Audio Controls for each sound with volume sliders Enhanced Visual Feedback with damage prediction and lethal highlighting Smart HUD Positioning that prevents UI cut-off Universal Mod Compatibility with weapon and entity mods
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AY3RtDYb:bG4oWfuU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AY3RtDYb:bG4oWfuU"
}

