Changelog
V1.4.1 Changelog
NEW FEATURES:
-All Config Files regarding the Legendary beasts can now be set to zero, which will disable their spawns entirely.
-Added 9 NEW config files for 6 of the 8 existing legendary items, allowing players to customize how powerful they are
-the root_slowness configuration file allows you to customize the level of slowness applied to enemy mobs with the enchanted root
-the root_timer configuration file allows you to customize the duration of applied slowness to enemy mobs with the enchanted root
-the shellmet_speed configuration file allows you to customize the level of speed applied to yourself while wearing the Shellmet
-the frigidhorn_timer configuration file allows you to determine the intervals between heals in cold biomes while holding the frigid horn
-the viperfang_damage_timer configuration file allows you to determine the intervals between when the viper fang damages itself
-the gator_tooth_poison configuration file allows you to customize the level of poison applied to enemy mobs with the gator tooth
-the gator_tooth_timer configuration file allows you to customize the duration of applied poison to enemy mobs with the gator tooth
-the tamed_stalker_timer configuration file allows you to determine the lifespan of the spawned phantom stalker from the bone rattle
-the totem_range configuration file allows you to determine the range of the new item - the TOTEM OF BEASTS
-Added the TOTEM OF BEASTS - a new rare item that makes finding the LEGENDARY BEASTS easier! this golden totem's red ruby eyes will glow when a beast is nearby.
These can be found in strongholds and end cities, although they will be removed from end cities in the future.
-LUMINOUS is now available in NeoForge for version 1.20.4!
BUG FIXES:
-Fixed the bone rattle's description being the same as the phoenix feathers
-Fixed the ability for custom saplings to grow on their own
-Fixed a long standing glitch where the mummy wraps would not negate poison damage as intended
RETEXTURES / MODEL CHANGES:
-Retextured and Remodeled the Deer
-Retextured and Remodeled the Fawn
-Slightly adjusted deer/fawn animations to make them smoother
-Expanded the size of the Shellmet and Mummy wraps model so it does not conflict with the 2nd layer of player skins
-Fixed the animation of the baby phoenix to make it much smoother looking
TECHNICAL CHANGES:
-Reduced the speed granted by the Shellmet from Speed III to Speed I
-Increased the Base duration of the magic roots slowness effect from 3s > 4s
-Decreased the Base duration of the gator tooth's poison effect from 6s > 5s
-Cleaned up the config files, separating them into four categories (Beast Spawns, World Generation, Mob Spawns, Item effects)
-Custom flowers can now be pollinated by bees
-Custom flowers can now breed bees
-Updated the config file names of the Tree Ent, King Hermit, And Yeti to correctly match their in game names
-Renamed all Palm wood/blocks/items to "wild palm" to differentiate better from other mods
-Increased the range before the Tamed Phantom Stalker will teleport to you
-Removed the ability for deer/fawn to run away when a player is close temporarily
-Reduced the chance for custom trees to grow when using bonemeal from 45% to 38%
KNOWN/UNFIXED BUGS:
-All Legendary beasts won't jump up onto blocks with snow on top of them
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after reloading the world
-Colored fire doesn't spread correctly
-Colored fire doesn't light TNT
-The AI of the toxic gator is flawed, and does not work as intended
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
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