Tags
Creators
Details
0.6.2
Compatibility
Required content
Changes
ADDITIONS
Adaptive crafting (off by default) BETA— ask for something it can't make and it tells you exactly what's missing, then goes and gets it. Picks whichever wood/material is closest, not whatever's first in the list. Turns on item pickup while active, and puts it back how you had it afterwards.
Makes its own crafting table — none nearby and none in the bag? It crafts one, places it, uses it, and takes it back with it.
Biome seek (off by default) — out of oak in the middle of a desert? The bot asks the server where that resource actually grows and travels there, thousands of blocks if needed. Flies it if it has an elytra.
Easy controls (off by default) — right-click a bot to open its inventory, sneak-right-click to stop it. No client mod needed.
Better status — health, hunger, air, both storages, loaded schematic, every rule at a glance, and what the bot is doing right now ("mining 7/15 oak_log", "building myhouse — layer 4/9").
Tells you what it's missing — no pickaxe for that block, bow with no arrows, no fishing rod, no sponges, no storage set. Said once, up front, instead of silently doing nothing.
Cornered creepers — nowhere to back up and a shield in the off hand? It braces instead of grinding into the wall.
Simpler commands
storage build/gather <x> <y> <z> <radius> — replaces buildstorage + gatherstorage combatrule <rule> <true/false> — all combat toggles in one gameplayrule <rule> <true/false> — eating, breathing, mob defense, draining and friends Both accept all — gameplayrule all false puts a bot fully on manual
INFO: Adaptive crafting is still in very early beta, dont expect much, report bugs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QBeGB0ww:97QKp4ZU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QBeGB0ww:97QKp4ZU"
}

