0.1+mod
Compatibility
Changes
Additions
- MC 1.21.9 support
- MC 1.21.10 support
Changes
World Generation
General
- Changed maximum y value from 128 to 320
- Changed minimum y value from 0 to -64
- Changed patch fire to spawn on all infinitely burning blocks
- Replaced gravel beaches with soul soil
- Replaced gravel walls with smooth basalt
Basalt Deltas
- Added basalt roof columns
- Changed basalt areas to be slightly harder to traverse
- Changed blackstone areas to be slightly easier to traverse
- Changed blackstone blobs to be 4x more abundant
- Changed deltas to have a minimum magma block rim size of 1 (was 0)
- Changed spring deltas to spawn within basalt or blackstone blocks, but only when lava is detected up to 15 blocks below
- Removed glowstone
- Removed mushrooms
Crimson Forest
- Added netherrack roof columns
- Changed crimson forest vegetation so that only crimson related vegetation appears
- Changed weeping vines to spawn more frequently, some of which are now much longer
- Removed glowstone
- Removed mushrooms
- Replaced crimson fungi with crimson trees, which:
- Spawn densely, with hyphae roots but no shroomlights on ground level
- Contain 2x2 solid trunks that can be anywhere from 8 to 48 blocks tall
- Have large wart block canopies spreading outwards from the stem trunk
- Feature weeping vines and shroomlights hanging down from the wart blocks
Soul Sand Valley
- Added blackstone blobs
- Removed basalt pillars
- Replaced crimson root patches with vegetation that spawns ~4x as frequently
- New nether wart patches spawn ~3x as frequently than the replaced crimson root
- New wither roses spawn ~1x as frequently, but individually rather than in patches
Warped Forest
- Added warped wart ceiling columns
- Changed warped forest vegetation so that only warped related vegetation appears
- Changed twisting vines to spawn more frequently, some of which are now much longer
- Removed glowstone
- Removed mushrooms
- Replaced warped fungi with warped trees, which:
- Spawn densely, growing downwards from warped wart ceilings and canopies
- Contain 3x3 hollow trunks that can be anywhere from 8 to 48 blocks tall
- Have large wart block canopies spreading outwards from the stem trunk
- Feature weeping vines and shroomlights raising up from the wart blocks
Mob Spawns
Crimson Forest
- Reduced the weight of Hoglin spawns from 9 to 7.2
- Increased the weight of Zoglin spawns from 0 to 1.8
Nether Wastes
- Reduced the weight of Magma Cube spawns from 2 to 0
- Increased the weight of Zoglin spawns from 0 to 2
- Reduced the weight of Piglin spawns from 15 to 0
- Increased the weight of Blaze spawns from 0 to 15
Soul Sand Valley
- Replaced Ghast spawns with Vex spawns
- Reduced the weight of Skeleton spawns from 20 to 10
- Increased the weight of Wither Skeleton spawns from 0 to 10
Warped Forest
- Reduced the weight of Strider spawns from 60 to 30
- Increased the weight of Ghast spawns from 0 to 30
General Changes
-
Added the following to the list of blocks that infinitely burn in the Nether:
- Basalt
- Crimson Nylium
- Nether Wart Block
- Warped Nylium
- Warped Wart Block
-
Changed the coordinate scale from 8 to 1, in order to:
- Align the world borders of the Overworld and the Nether; this is useful when playing on a server that relocates the Overworld spawn and updates the world border to match it
- Inspire building up infrastructure for travelling, instead of quick walks between portals
-
Disabled beds blowing up when right-clicked, in order to:
- Stop new players from dying to an unexplained game mechanic
- Stop the explosions from being used to mine for ancient debris
-
Disabled building above the Nether roof, in order to:
- Discourage safe creation of mob farms without any danger
- Discourage safe travelling without setting up infrastructure
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tb6V8P8x:LDvSGYse"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tb6V8P8x:LDvSGYse"
}

