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technicaldemo-0.0.4
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What a shame that sound-based mod had such... terrible sounds for the scream and resonator tool. Special thanks for that one anonym that actually responded to the feedback form, I really appreciate it. Changes!
- Voice chat! Fully optional and requires the microphone to be enabled in the first place. Tap H to turn it on, because it defaults to OFF for privacy reasons.
- Slightly more optimization for Spatial Audio Engine (SAE)
- 3x longer lifetime for particles. Now capped at 1.2 mil cap (hope that does not destroy older GPU's)
- Fixed entity special shader texture binding bug
- Fixed entity spawn conditions (that's why no one ever saw it, huh...)
- Revamped the shader to avoid corrupting texture atlas
- Created and changed sound samples for Scream and Void Resonator.
If you encounter any issues please report at the feedback form in the description. Wish you luck playing!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OMogff1G:xfZazvmQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OMogff1G:xfZazvmQ"
}

