All versions
2.0
Beta
The Sacred Grove 2.02 years ago 2,220
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
Finally after a long wait, The Sacred Grove mod comes to Forge 1.20.1! However this version is still in beta, and some changes and additions are still being worked on! Note the following:
- Only the Sacred Grove biome spawns in the overworld, the Sacred Meadow does not currently generate, so the Ethereal Unicorn spawns in the Sacred Grove as well as the Sacred Grove Unicorn, For Now
- Dyrids can now be found in various other biomes! These biomes are the Cherry Grove, Meadow, Sunflower Fields, and Flower Forest respectively!
- The projectile weapons now require projectiles. The lightning sword requires Ball Lightning, which can be gathered with shears from tamed Knightmare Unicorns, and the other ones require fairy dust, which can be obtained from Sprites by trading them Fairy Bread!
- The Red Bull and Phoenix both spawn in a VERY temporary, empty biome in the Nether as they could not spawn in their usual spawning places at all... also both will despawn unless nametagged after taming!
- The Knightmare currently spawns in Savanas instead of mountains, as it requires grass to spawn now
- Mermaids and their features have been removed and added to their own mod/expanded upon! This mod is called Mystic Seas, and is an optional mod to include with Sacred Grove!
- Mermaid's Tears and Kelpie Teeth/Tooth Necklace are only available in creative for now while reworking their use in the mod/porting them to Mystic Seas at a later date
- CURIOS! Curios have been added to the mod, so far there's the Glowing Phoenix Plume which gives Fire Resistence, and the Fairy Ring! More curios may be added in the future and they have their own designated curio slot!
- Some structures' spawning may require adjustment, especially the hobgoblin house... also most structures do not currently house their respective mobs and need to be fixed.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CWN0NeJX:87qJvFhG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CWN0NeJX:87qJvFhG"
}

