1.3.0+26.1.2
Compatibility
Changes
Changelog (v1.3.0):
- Staff are now made from a Core and a Staff Component
- Lapis Lazuli Core ability: levitaion (will be tweaked in future)
- Added Mana Point system
How does the Mana Point system work?
Using staffs now cost mana points. Different staffs cost different amount. (Planned calculation is that the core has a base cost and the staff can modify it, depending on it's level(?) or place in the tech tree) The remaining points can be seen next to the hotbar, as well as the maximum limit. The points recharge over time. Being in creative grants infinite points, since the cost is bypassed.
Planned features regarding this update: Magical enchantment
(I will probably code this next)
It's an enchant that you can put on your armor. The more levels you have (sum of the levels count), the higher the mana point limit and the faster the reload will be. (Goes up to five on any armor piece)
Created by: Dulidanci
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Lsfmzkyb:6bRBc7SL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Lsfmzkyb:6bRBc7SL"
}

