0.5.0
Compatibility
Required content
Changes
finally fixed umbryphae spawning (only spawns in overworld and is made rarer)
Seriously though fixing these guys has been the most difficult part to code lmao
-The Umbralkers can spawn in modded biomes
-balanced 2 recipes
-new advancements
-new behaviour when the Hat of Dawn is worn
-tall can now destroy leaves
-new sound effects for tall
-umbresidue made dangerous inconvenient to drop
-blossom now only consists of 1 entity
-dawn now always stares at player
-new particle when dawn fades
-thorned umbryphae block got a new (animated) design
Spoiler
brew a netherite block with an end rod to get a bit of a silly potion :3
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AKosPHNZ:v3Kch53G"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AKosPHNZ:v3Kch53G"
}

