1.3.0
Compatibility
Required content
Changes
The Village Fights Back 1.3.0 -- the MCA Reborn update
Minecraft 1.20.1 / Forge. Requires Guard Villagers. Minecraft Comes Alive (MCA Reborn) is now fully supported and entirely optional: install it and the whole village becomes MCA humans, leave it out and nothing changes.
MCA Reborn compatibility
- Every villager the mod spawns is an MCA human. Settlers, sunset reinforcements, reflex villagers, spawn eggs. No more MCA families living next door to blank-faced villagers. Toggle with the new
mca_compatconfig (default on). - They keep everything. Stage kits and weapons, wall building, miner and settler roles, the Limbo Sage profession, virus immunity, the angry combat face.
- Guards are MCA humans too, with human faces and MCA's guard clothing, and they still get the village kit: emerald knight with the mace at stage 3+, virus crossbow archer at stage 2.
- Guards now count as guards. The Brain Node report no longer shows "Guards: 0" with a full garrison, and guards are no longer skipped by the stage-2 upgrade, the mega-brutal buff or Darius's squad.
- Guards stay soldiers. No settling, wall building or mining, and no more dithering between fleeing and fighting.
- Outlaws and cultists are raiders, not citizens. The village fights them instead of adopting them, arming them with its own weapons and letting them walk through its gates.
- Your town hall survives. The Brain Node settles beside the village bell instead of replacing it, so MCA's residency, marriage, taxes and guard spawning keep working.
- Defenders keep their weapons. MCA's equipment task was silently stripping the stage weapon moments after it was given.
- The emerald truce holds for MCA's villagers, guards and golems, in both directions.
Graves and the Limbo Scythe
- A villager that killed at least one hostile is buried where it falls, under the new Village Memorial. One that never fought is not, so a besieged village does not carpet itself in headstones.
- The stone reads
Defended the village: killed 3 hostile mobs, carved on both faces. - General Darius is always buried. His memorial is retired when the Brain Node marches out a new champion.
- Memorials behave as MCA graves: they register as an MCA graveyard building, MCA villagers mourn at them, and MCA's own Scythe raises them.
- Memorials cannot be eaten by the village's own block infection.
- The Limbo Scythe is new. Crafted from a Limbo hoe with 4 amethyst blocks (corners), a golden apple (top) and soul sand (sides and bottom). Reap anything with 20+ max health to store a soul, spend a soul on a grave to raise the defender in it. Holds 16, glints, and carries a purple amethyst speckle.
Everything else
- Village buildings are immune to block infection, both the ones the village raises and naturally generated village houses. Existing worlds are retrofitted on load.
- Summoned units can no longer spawn inside blocks, and a big unit that does not fit above the Brain Node now appears beside it.
- Summons no longer land on the town hall roof.
- Brain Node placement is vetted: real ground, room to summon, headroom, and never a roof.
- Game modes renamed to Evolving Village / with Block Infection / with Block + Mob Infection.
- A send-off panel after picking a game mode, with a single "Enter the world" button.
- A starter-bell hint for a player who spawns away from a village, shown on their first steps and cleared when the bell is placed.
- Wall builders take no fall damage, so a work site is no longer a chorus of yelping villagers.
- A hand-placed General Darius fights instead of standing inert. The summoned champion is unchanged.
Compatibility
- MCA Reborn optional, developed against
minecraft-comes-alive-7.7.0-beta.2+1.20.1. - Without MCA everything behaves exactly as before. No MCA class is imported; everything is matched by registry id at runtime.
- Guard Villagers still required.
- 1.20.1 only.
Known limitations
- MCA's equipment task owns armour slots, so an MCA guard wears MCA's iron set rather than the village's emerald armour. The weapon is held.
- MCA still buries its own villagers by relationship hearts, on its own terms. Those graves are raised by the Limbo Scythe too.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pG1wLIce:JJ18kEmA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pG1wLIce:JJ18kEmA"
}



