Tags
Creators
Details
1.17.0
Compatibility
Changes
The WFA Info button in the main Minecraft menu. Three difficulty modes:Atmospheric; Standard; Nightmare.
The system of gradual accumulation of tension. The Wanderer's active hunting begins only at a high stage of tension. After the player's death, the voltage is halved. Rare warning waves of darkness instead of a permanent effect. A new red burnt 3D monster look. The cold coal that falls out after defeating a hellish creature. Disadvantages of some relics:The lens causes short-term darkness; The eye increases the Wanderer's attention; The echo compass attracts the Wanderer.
New and updated diary entries. A separate automatic collector for both versions of Minecraft. Changed The number of active relics has been reduced from 30 to 15. Old relics are stored inside the mod for compatibility of existing worlds. The frequency of random events has been reduced. There were more quiet periods between the terrible events. Estates now have 2-3 regular mobs instead of 6-8. Diamonds have been removed from important story chests. The main rewards were relics, records, map parts, and key items. The constant darkness near the Wanderer is replaced by a short sequence:warning sound; particles; A short wave of darkness; a long break.
The old hell chests are now summoning a new 3D predator. Removed or disabled The natural appearance of two old hellish monsters. Generation of new Obsidian Cave Watcher houses. Commands to create remote hellish creatures and houses. Arson of the player's house by default. Constant annoying darkness. Excessive number of common monsters inside buildings.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PL8K1q0z:Yv2Mj0kZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PL8K1q0z:Yv2Mj0kZ"
}

