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1.1.0-Beta
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[+] Corvus can now attack monsters that interfere with its hunt for the player. It may magically shrink a weakened rival, lift it by the scruff, and swallow it before unleashing a victory roar. The sequence features coordinated arm, finger, and head movements. After winning, Corvus may resume hunting, observe, retreat, or leave through a rift. This finisher does not target players or bosses.
[//] Improved Corvus performance, with a focus on lower-end CPUs and integrated graphics. Optimized model rendering and animation calculations, reducing unnecessary processing and repeated graphics calls. The creature’s appearance, model detail, and animation smoothness remain unchanged. FPS gains vary depending on your hardware and modpack.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CzEk5pYQ:R0cBj8rC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CzEk5pYQ:R0cBj8rC"
}

