
The Deep Dark Expansion
This is a mod that adds a deep dark dimension to minecraft, along with a few mobs and items, access it via an ancient city portal (or build one yourself, make sure you remove any sculk veins in the way of the portal before you use your key)
Tags
Creators
Details
1.3.0
Compatibility
Changes
NEW CONTENT (1.3.0)
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Corruption is given when in The Depths (can be bypassed with a gas mask).
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Recolored all Soulthrite items to have consistent colors (some of them looked a bit more green than others).
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Added Corruptive Aspect Enchantment (only applicable to Sculkstone and Soulthrite swords.)
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Retextured the Warden's Key.
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Made it so that Corruption can kill you (and added a special death message).
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Made Corruption tick every 2.5 mins rather than 5 mins.
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Infected Bone Blocks are now crafted with Infected Bonemeal.
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Added Dark Clump, Dark Stew, and Dark Pie.
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Reduced damage of Soulthrite Tools by a bit, but increased efficiency (BY A LOT, by itself, it can instamine Stone, with Efficiency 5, it can even instamine Deepslate).
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Added Sculk Logs, Wood, Planks, and Leaves (but only for creative mode, as I can't figure out how to make trees properly spawn in the depths).
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Added an filler entity with a high spawn weight to The Depths that will instantly delete itself when it spawns (just to make it so that there aren't so many enemies swarming you).
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Minions are now no longer responsible for placing Sculk Sensors, Shriekers, and Catalysts in The Depths (filler entity does it).
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Made it so that Necromancers now spawn enemies from their projectiles rather than spectral arrows (their previous requirement for spawning things was killing stuff, but there isn't much for them to kill).
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Queen Infected Spider now shoots projectiles that has a chance to spawn 1 - 2 Infected Spiders upon hitting something.
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Increased Deep Bat spawnrate.
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Decreased Sculk Roots and Sculk Flower spawnrate.
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Changed crafting recipe of the Warden's key by a little bit.
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Decreased spawnrate of Necromancer and Queen Spider.
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You can now use an old map as many times as you want, but the crafting recipe has been changed.
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Sculkstone now can drop EXP, just like normal Sculk.
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Changed Sculk Catalyst crafting recipe.
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Added crafting recipes for Totems of Undying and Enchanted Golden Apples.
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The spiders that Infected Skeletons ride are now passive, and can be ridden/tamed by players.
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Added Sculk Specialist villager profession.
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I might have forgotten a couple of things, this update is massive ðŸ˜
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZWpTjqv5:UQmC8oUs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZWpTjqv5:UQmC8oUs"
}
