Tags
Creators
Details
1.0.4
Compatibility
Required content
Changes
v1.0.4
[NEW]
(credit to Fish, Bovi for models on these suits)
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Added Daredevil
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Added Daredevil (MCU)
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Added Daredevil alts (King Daredevil, Matt Murdock)
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Added new criminal enemies
[NEW ORES / OBTAINABILITY]:
(credit to Fish for textures, models, Bard, Qual for adding in recipes)
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Alloy Smelter (state usage)
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Plate Press (state usage)
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Centrifuge (state usage)
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Ooze & Ooze Canisters
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Silver Plates, Future Tech & Luthor Tech
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Prototype Crystals & Ores
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New Stone Type - Slate
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Fibers and Fiber Clusters (geode, rare 1:30 chunks, Y -64-40)
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Ore Stairs / Slabs / Walls
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Quartz-themed blocks
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Ore variation & rarity adjustments:
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Tin -- Very Common (Y 80 to -64, ~84 spawns/chunk)
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Magnesium -- Very Common (Y 48 to -64, ~73 spawns/chunk)
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Crimson Iron -- Common (Y 64 to -56, ~47 spawns/chunk)
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Infernal Fossil (Nether) -- Common (Y 0-60 Nether, ~40 spawns/chunk)
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Silver -- Common (Y 232 to -14, 18 spawns/chunk)
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Dark Iron -- Uncommon (Y 32 to -64, ~16 spawns/chunk)
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Titanium -- Uncommon (Y 60 to -30, 10 spawns/chunk)
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Thunder Infused Rock -- Rare (Y 48 to -64, 5 spawns/chunk)
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Scarlet Emerald -- Rare (Y 16 to -64, 5 spawns/chunk)
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Blood Diamond -- Rare (Y 16 to -64, ~10 spawns/chunk)
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Sapphire -- Rare (Y 16 to -64, 7 spawns/chunk)
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Ruby -- Rare (Y 24 to -52, 4 spawns/chunk)
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Vibranium -- Rare (Y 24 to -59, 4 spawns/chunk)
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Peridot -- Rare (Y 16 to -64, 4 spawns/chunk)
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Nth Metal -- Very Rare (Y 24 to -60, 2 spawns/chunk)
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Kryptonite -- Legendary (Y 32 to -52, 1 spawn/chunk, never air-exposed)
[NEW STRUCTURES]
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Ooze trucks
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Ooze pools (overworld spawning)
[NEW BLOCKS]
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Banner blocks
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Panel Blocks (WIP)
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Stark & Arcane Workbench (WIP)
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Advanced Tech, Alien Tech, Queen Tech, Stark Tech, Wayne Tech blocks
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Various themed decorative blocks
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Comic cover models
[WIP]
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Added Black Widow kit (Widow's Bite, Assassin's Strike, Widow's Mark, Grapple Kick, Red Room Protocol)
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Added The Joker kit (Flower Spray, Fire Spray, Buzzer Parry, Crowbar Blitz, Snake Pellets, Boxing Glove, Laughing Gas)
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Added Harley Quinn abilities (Kick Drop, Cartwheel, Bat Slam)
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Added Thor kit (Raiden Teleport, Hammer Twirl, Hammer Aura, Hammer Slam, Divine Wrath, Electrical Charge, Wrath of Odin)
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Added Colossus kit (Rampage, Throw, Cripple, Charge, Hardened, For Motherland)
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Added Solomon Grundy
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Added Hydra soldier & gun criminals (shotgun, crowbar, molotov, knife, grenade variants)
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Added Zod, Bizarro, Homelander, Jon Kent, Powergirl, Superboy
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Added A-Train, Jay Garrick, Kid Flash, Quicksilver, Red Death, Zoom, Reverse Flash, The Flash
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Added Rick Grimes alts
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Added Bruce Banner shiny & suit page
[REWORKS]
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Reworked Superman's kit (new Solar Impact ultimate, Speed Punches replace Ground Pound, Heat Vision rework, Frost/Super Breath merged into toggle, Solar Absorption rework)
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Added Sinestro Corps logo, Flash & Reverse Flash logos, Green Lantern logo
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Added Wonder Woman lasso
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Added Wonder Woman water shield renderer
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Reworked The Flash (trail rendering, lightning throw, wall running)
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Reworked Black Widow (grapple pull-in capabilities, grapple kick)
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Reworked Thor (flight system, hammer abilities, Raiden teleport)
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Reworked flight system (flight v3, flight animations, fall flight transition)
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Reworked grapple system (new rendering, pull-in mechanics)
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Reworked lightning rendering (bloom, rotation, aura)
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Reworked particle system (optimized spawning algorithms)
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Reworked martial arts & acrobatics (server-side movement, cartwheel speed)
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Reworked aura system (upgraded visuals, conditionals)
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Reworked speedster punches
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Removed owo-lib dependency (migrated to standalone config & rendering)
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Updated Patchouli to v1.20.1-85-FABRIC
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Wheel keybinds system (fast flight, night vision, passives)
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Auto-reload system
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Major 972-file refactor for modular pack system (src/packs/heroes)
New sounds (credit to dempsity):
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Daredevil, Thor, Black Widow, Joker, Harley sound effects
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Ice vision sound
[FIXES]
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Superman fixes (capes, composite, Clark Kent, flight removal on suit unequip)
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Animation fixes (renderer, models, geo JSON versioning, boot rendering for all suits)
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Flight sync fixes (third person, removal, held items during flight)
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Ore balancing & spawn rate tweaks (tin, magnesium, silver, sapphire, thunder infused rock)
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Villager despawning in unloaded chunks fix
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Server-side sync fixes (wall running, flight, climbing movement)
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JSON validation & malformed data fixes
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Ooze spread/placement fixes
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Rendering optimizations (cached RenderLayers, Identifier caching, lambda allocation reduction, particle optimization)
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Book entry fixes & additions
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Alt fixes (collection names, parents, models, capes)
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Keybind color fixes
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Various ability fixes (heat vision, solar glare, sonar tracer, reflecting, fortified rush)
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Texture & model fixes (Spiderman 2099, Hulk banner, Vaultboy, Harley Quinn, Green Arrow)
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ConcurrentModificationException fixes in global state
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Item holding animation fix
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Gun equip auto drop fix
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And many more bug fixes & performance improvements
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:X8IXdS40:PxzLo6pO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:X8IXdS40:PxzLo6pO"
}





