All versions
05
Beta
Strictly Bismuth8 months ago 341
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Changes
ADDITIONS
- The Junkyard structure
- New Character Mobs: Kofoni and Defector Machinist Qo
- Ice Artifact, spawns friendly Thermoids
- Bismuth, an Alternatie Ore to Malachite
- Liteprism Sword, spawns supernovae in front of the wielder
- Liteprism Disk, inflicts a Liteprism Buildup effect that causes increased damage after 5 stacks
- Liteprism Laser, pierces through mobs
- Liteprism Windows
- Malachite and Bismuth Geodes and Fragments
- Vorxon, chases the player before exploding
- Lanternbearer, hostile mob that explodes on death
- Sola, fire inflicting slime in the Mantlestone caves
- Cathoder, ranged Graver variant in the Luminous Sea
- Shale, Mantlestone and Dark Frostrock Doors
- Shale Lamp
- Added the "lore_tablet" tag
- New Advancements: Obtaining Bismuth, Obtaining Ice Artifact
- Pyrogenic Pylons can generate, but are not functional
CHANGES
- Updated the Large Campsite
- Whisper now uses the Character Mob trading system
- Updated Whisper's model, which now uses box UV as opposed to per-face UV
- Magnetites can spawn on the surface
- Doubled time between Magnetite attacks
- Caches can now drop Bismuth
- Specialized Rounds, Phasers, Purifier and Fabricator can now be crafted with Bismuth
- Stratus Alloy is crafted with Bismuth instead of Iron
- Hailstorm now has select fire
- Voidflare Scarf and Silenced Cloak now affect mobs in a radius when the player takes damage, reduced fire lifetime to 2 seconds.
- Doubled lifetime of Summoned Manglers
- Character Mobs are no longer regarded as hostile mobs
- Certain common surface block now have map colours
- Added Zenith Magnetic Crossbow, Buzzsaw and Liteprism Laser to Nomelee tag
- Added all missing entires to the Weapon tag
REMOVALS
- Burning status effect
- Removed Rozneb
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eWLQHuwu:pqjqeuRJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eWLQHuwu:pqjqeuRJ"
}



