Tags
Creators
Details
Licensed ARR
Published 2 weeks ago
Updated 2 months ago
All versions
1.0
Release
Thermal Vision Goggles 1.02 months ago 1
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client-side
Server-side
Client and server
Changes
- The goggles have become a full-fledged helmet item.
- Added a usage limit: 1 minute of total use.
- Goggles consume power only when turned on.
- Once the battery is drained, the goggles break and stop working.
- The durability of the goggles has been reduced to 5 units.
- Added sounds for turning on, operation, and breaking.
- Added a black atmospheric vignette.
- Warm targets—players, mobs, and NPCs—are highlighted in bright orange.
- Added a heat aura and distinct target outlines.
- Heat is no longer visible through solid walls.
- Transparent blocks like glass, foliage, and grilles allow for visibility.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:n4vOEZ2z:mY2Le4h7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:n4vOEZ2z:mY2Le4h7"
}

