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1.3.0
Compatibility
Changes
Add Ultraman Ace
Add Ultra Ring (By holding the sneak key and right-clicking the ring, you can split it into two versions: the Hokuto Seiji version and the Minami Yuko version. Holding one version in your main hand and the other in your off-hand, then right-clicking, will allow you to transform into Ultraman Ace. Alternatively, you can give one of the rings to a companion; if both of you right-click while holding your respective rings, you will combine to transform into Ultraman Ace. Furthermore, if you hold both versions of the ring—one in your main hand and one in your off-hand—and right-click while holding the sneak key, you can merge the two rings back into one).
Add Ultra Converter (Right-click to add 120 seconds of transformation time, when depleted, consume one Plasma Core Fragment to restore durability. Transformation time must be greater than 0, 1 Plasma Core Fragment is required to restore durability)
Add Kaiju of Ultraman Ace: Verokron, Chameleking, Vakishim, Aribunta, Guironian, Alien Metron Jr. , Doragory, Muruchi Ⅱ, Unitang, Sabotendar, Ace Killer, Baraba, King Crab, Giant Yapool, Alien Hipporit, Lunaticks, Snowgiran, Hanzagiran, Verokron Ⅱ, Jumbo King.
Add Episodes of Ultraman Ace: "Shine! The Five Ultra Brothers", "Surpass the Giant Terrible-Monster!", "Go Up in Flames! Terrible-Monster Hell", "The Giant-Ant Terrible-Monster vs. the Ultra Brothers", "Monster vs. Terrible-Monster vs. Alien & Life of the Sun Is the Life of Ace", "Death Penalty! 5 Ultra Brothers & 5 Stars Scattered in the Galaxy", "A Game Changer! Here Comes Zoffy", "Total Defeat! The 5 Ultra Brothers & Miracle! Father of Ultra", "Goodbye Yuko, Sister of the Moon", "Revenge of Verokron", "You Are the Ace of Tomorrow!"
Add TAC uniform, TAC Gun and Special Adapter
Added new potion effects:
- Stun: Players and entities cannot use skills. Every 5 ticks, there is a 1% × effect level chance that their actions are interrupted for 1 second. Other mobs are temporarily unable to act when affected. The higher the effect level, the higher the trigger chance.
- Yapool's Grudge: Each stack reduces the entity's movement speed by 1%. Each second, there is a 2% × stack count chance to deduct 2 energy from the player. Cannot be removed with milk; automatically disappears after leaving the Extradimensional.
Added new dimensions: Planet Golgotha, Extradimensional.
Fixes:
- The cooldown after using story content is no longer fixed at 500 ticks.
- Fixed an issue where some bosses would disappear on their own after being left idle for a period after spawning.
- Fixed unreasonable melee attack ranges for some monsters.
- Fixed armor synchronization issues caused by opening the GUI during delayed transformation.
- Fixed item cooldown and player state synchronization issues during cross-dimensional teleportation.
- Fixed mismatches between emission points and hitboxes for some beam and cutting skills.
- Fixed incorrect models, textures, sound effect names, and localization for some items.
- Some strange Greeza issues.
Optimizations:
- Optimized barrier rendering, Ultra Sign projectiles, and some particle effects.
- Optimized the structure, animations, and rendering of a large number of monster models.
- Projectiles now only play particles and sound effects on hit.
- When subtitles are enabled, monster roars now have corresponding subtitles.
- Added underwater movement AI for more monsters.
- Adjusted experience gained from defeating monsters; it is now calculated as max health divided by 100.
- Implemented first-person arm/hand-held item rendering for rings and bracelets. Optimized rendering code for GeckoLib items and Defense Team items.
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- Added compatibility handling for corewithstuff and Palladium.Added entity category tags such as Kaiju, Alien, and Terrible Monster/Chōjū.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vaTubpre:YX5tdWRi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vaTubpre:YX5tdWRi"
}

