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Creators
Details
1.14.4-3.1.0
Compatibility
Changes
Version 1.14.4-3.1.0:
- Added projectile entity and ability: customizable projectiles for addonpacks
- Added "accelerating_flight" ability: A flight ability which gets faster the longer you fly
- Added damage immunity ability: makes entity completely immune to specified damage type
- Added potion effect ability
- Added unconscious potion effect
- Added "eyes_in_fluid" ability condition: makes ability active when eyes are in specified fluid
- Added "size" ability condition
- Turned "hidden" ability data into setting, makes abilities now vanish from ability GUI
- Fixed command ability not doing anything
- New scripting methods: swingArm for entities, getMaterial & isAir for blockstates, playSound & executeCommand for worlds, putBoolean for nbt tags
- New model layer predicate: integer_nbt, flying, entity_type, entity_tag, or
- Added entity_ticks texture variable, added integer utilities to integer-texture variables
- Added "_loading_order.json" file to allow pack makers to sort their custom items
- Added "_suit_sets" subdirectory for "easier" creation of full suit sets
- Added vec3d script accessors for that sweet vector math in addonpacks
- Fixed display of item tags and ingredients in html files
- Added compound icon type
- Added "consumes_tool" option for construction table recipes
- Replaced "disabled" model option with "visibility_overrides" for custom json models
- Rename default model jsons to have "biped" in the name
- Renamed "grinder" recipe type to "grinding"
- Fixed issue with keybinds
- Fixed glitching arm rotation points of suits on armor stands
- Fixed arms of suits rendering when only boots are put on
- Fixed fluid composer bugs
- Made vials use Forge' bucket model loader to have them actually display the fluid in them
- Holding feather/paper while being tiny lets you glide now
- A lot of internal code changes/fixes/improvements
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EStRwx0r:306AWrdH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EStRwx0r:306AWrdH"
}


