1.6.0
Compatibility
Changes
Tidal Commission 1.6.0
Added
-
Added automatic periodic commission replenishment.
- Automatically replenished commissions can be viewed for free.
- Acceptance fees are still calculated according to each commission's own configuration.
- Added configurable replenishment intervals and replenishment amounts.
-
Added an acceptance time limit.
- Commissions that remain available for too long without being accepted will automatically expire.
- After expiration, the slot enters a short cooldown to prevent commissions from remaining stuck indefinitely.
-
Added commissions with no completion deadline after acceptance.
- These commissions must still be accepted within their initial acceptance time limit.
- Once accepted, there is no longer a time limit for completion.
- Added a default example commission using this behavior.
-
Added a commission tracking HUD.
- Up to three active commissions can be tracked at the same time.
- Displays the commission summary, remaining time, and objective progress.
- Commissions can be tracked or untracked directly from their detail page.
- Added keybinds for switching the currently expanded commission and showing or hiding the HUD.
-
Added HUD customization settings.
- Supports all four screen corners.
- Supports configurable scale, opacity, horizontal margin, and vertical margin.
- Supports configuring the number of visible commissions and objective rows.
-
Added a commission log.
- Records commissions that were completed, failed, or manually abandoned.
- Displays the commission source, tier, and in-game day when the commission ended.
- Supports filtering by All, Completed, Failed, and Abandoned.
- Active commissions are not shown in the log.
-
Added top-right notifications.
- Displays "Commission Completed" when commission objectives are automatically detected as complete.
- Displays "New Commission Delivered" when new commissions are automatically replenished.
- The corresponding commission summary is displayed below each notification.
- Both notification types can be disabled independently.
-
Added an in-game configuration center, accessible with
/tc config.- Client interface settings.
- Automatic commission replenishment settings.
- Commission time limit and cooldown settings.
- Commission opening fee settings.
- Commission access settings.
- Player-created commission settings.
- Administrators can directly save server configuration, while regular players can view it in read-only mode.
Interface Improvements
-
Redesigned the player-created commission publishing interface.
- Changed to a three-step workflow: Basic Information → Requirements & Rewards → Preview & Publish.
- Added placeholder text to input fields.
- Full descriptions now support multiline input.
- Improved inventory item selection, requirement quantity adjustment, and reward selection.
- Added a commission preview before final publication.
-
Redesigned the player commission management interface, improving the layout of commission lists, details, rewards, and cancellation controls.
-
Redesigned the commission log and completion collection interfaces.
- Updated the top tabs, left-side statistics, entry layout, and back button.
- Reward items are now displayed inside their corresponding reward boxes.
- Improved the positioning of reward icons, quantities, and claim status.
-
The main commission interface now displays the time remaining until the next automatic replenishment.
-
Commissions waiting to be accepted now display their remaining acceptance time.
-
Commissions without a completion deadline are now clearly marked as "No Time Limit".
Fixed
- Fixed completion collection progress being lost after player death.
- Fixed requirement quantities in player-created commissions not being editable correctly.
- Fixed an issue where pressing keys while editing the summary or full description could unexpectedly close the interface.
- Fixed item tags and biome tags sometimes being incorrectly treated as invalid during early data loading.
- Improved save persistence for automatic replenishment timing, acceptance timers, and commission states.
Removed
- Removed optional Curios integration and its related dependencies.
- Removed the Curios commission board slot, tab, and compatibility code.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MdP0Tf9n:FZngc1ly"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MdP0Tf9n:FZngc1ly"
}

