All versions
2.1
Release
Tide 2.1 (NeoForge 1.21.1)last month 10.5K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Tide v2.1 - 6/21/26
Changes
Accessories
- Accessories and other items that modify fishing have been reworked to fill designated categories. The general rule of thumb is that hooks modify fish availability, lines modify the minigame, bobbers are cosmetic, bait modifies fishing stats, and fishing rods apply miscellaneous bonuses.
- Hooks, lines, and bobbers no longer have the text "Fishing" in their name. For example, the "Lavaproof Fishing Hook" is now called "Lavaproof Hook". This is also reflected in item IDs.
- This eliminates the need for
accessory.item.tidetranslations, instead using the direct item name
- This eliminates the need for
Bait
- Each fishing rod now has a variable number of bait slots, loosely corresponding to the rod's rarity
- Instead of applying the affects of only the bait item in the first slot, bait effects for all bait equipped in a fishing rod will be applied at once. This allows for bait "stacking", where you can combine the effects of multiple bait items.
- Multiple stacks of the same bait type cannot be equipped in the same fishing rod
- One bait item from each slot will be consumed upon catching a fish
- The effectiveness of higher levels of fishing speed has been slightly increased to counteract the
biteTimeMultiplierof different fishing mediums
Fishy Notes
- Fish silhouettes are now shown in the fishy note GUI, helping you to identify which fish it might be.
- Reading a Fishy Note will now unlock it in the fishing journal under its corresponding fish.
Items
- Added 3 new fishing hooks:
- Fiery Hook
- Permafrost Hook
- Twilight Hook
- Added 3 new fishing lines:
- Copper Line
- Iron Line
- Diamond Line
- Added 6 new themed fishing rods:
- Rod of Resonance (ancient city chests)
- Prismarine Fishing Rod (drops from elder guardians)
- The Suncatcher (rare catch in plains biomes)
- Rod of the Hero (purchased from master fishermen villagers)
- Beeline (rare drop from shearing beehives)
- Blazing Fishing Rod (nether fortress chests)
- Added 2 new bait items:
- Incandescent Bait
- Abyss Bait
- Added Fish Finder (see below)
Informational Items
- Informational items such as the pocket watch and climate gauge now display their stats as a GUI overlay instead of requiring the player to right-click them
- The Lunar Calendar and Weather Radio can now be placed, showing their info when nearby the player
- Their information will be displayed when held in the player's mainhand, offhand, or equipped in a Curios/Trinkets slot.
- The Fish Finder can be created via a crafting recipe, allowing multiple stats to be viewed at once
Compatibility
- The Starcatcher minigame will be used instead of the Tide minigame if it's installed
Config
- The config has been split into a client and server file, with only the client file being changeable via the config screen
- Comments have been added to properties in the main config file
- NOTE: it's recommended to take a look at the new generated config file "tide.json5" and make sure that none of your config settings were lost (if you changed anything, they probably were).
Miscellaneous
- The Midas Fishing Rod can now reel in a bonus golden apple, golden carrot, and very rarely an enchanted golden apple or totem of undying (in addition to the regular gold ingots and blocks)
- Caught fish will no longer become "unbucketable" after a certain amount of time
- Lowered Midas Fish luck requirement from 7 to 5
- Fish Displays will scale the fish up or down depending on its length
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:die1AF7i:NyZj7kJm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:die1AF7i:NyZj7kJm"
}

