Compatibility
Minecraft: Java Edition
1.20–1.20.1
1.19–1.19.2
1.18.2
Platforms
Supported environments
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Details
Licensed GPL-3.0-only
Published 12 months ago
Updated 6 days ago
Changelog
Important Notice
- Reminder: If your game fails to launch, please first check or try updating any tacz add-on mods or other linked mods. These mods often use mixin to implement certain features. If they are not updated to be compatible with the latest version of tacz, any change to injection points can lead to injection failure and cause the game to crash.
New Features
Laser System Update
- Added "Laser" type attachments and corresponding slots.
- Added a new model positioning group
laser_beam
, compatible with any type of attachment or gun. - Added laser-related settings in the display configuration.
- If the item has the color editing option enabled, laser color can be customized in the modification interface by selecting the appropriate attachment.
Sight Function Update
- Added combination sights feature: multiple
view
positions can be set for a single sight and switched between. - Added ammo count text display feature, including in-sight display support.
Overheat Update
- Added overheat mechanics for guns. Refer to comments in the data files for Minigun and AK47 for specific parameters.
- Overheat behavior can be controlled via Lua scripts.
Gun Smith Table Optimization
- In Creative Mode, crafting items no longer consumes materials.
- Added a filter panel with support for:
- Filtering by gun pack
- Searching by product name
- Searching by held item (e.g., searching with a gun matches compatible attachments and ammo, and vice versa)
- Gun packs now support custom recipe categories and icons within the workbench.
- Two new workbench models added to the default pack; attachments and ammunition are now placed in these new workbenches.
- Default recipe filters in the workbench can now be disabled via
EnableDefaultGunSmithTableFilter
in theserverconfig
(located inserverconfig/tacz-server.toml
under your world save directory; can also be set globally viadefaultconfigs
).
Other Features
- When crouching and aiming, players can now tilt-hold weapons.
- Added attachment parameters for tilted weapon handling.
- Server-side Lua scripts can now customize bullet spread patterns.
- Added two debug options (see next item).
- Added command:
/tacz config <key> <true/false>
to configure someserverconfig
options in-game:defaultTableLimit
: Enable/disable default workbench recipe restrictions.serverShootNetworkCheck
: Debug option. Enable/disable server shooting network validation. If you cannot shoot at all in certain environments, try disabling this.serverShootCooldownCheck
: Debug option. Enable/disable server shooting cooldown validation.- Warning: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling
serverShootNetworkCheck
doesn't help.
- Warning: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling
New Content
New guns
- Added G36k, Minigun, SPR15hb, B93R, and Springfield 1873 bolt-action rifle.
New Attachments
Sights:
- OKP-7 Reflex Sight
- FastFire Reflex Sight
- FastFire Elevated Reflex Sight
- ACRO P-1 Reflex Sight
- ACRO P-1 Elevated Reflex Sight
- DeltaPoint Reflex Sight
- DeltaPoint Elevated Reflex Sight
- SRS-02 Reflex Sight
- PK06 Reflex Sight
- PK06 Elevated Reflex Sight
- Voodoo 1-6x Hybrid Precision Scope
- HAMR 3x Hybrid Optic
- Mark 5 HD 5-25x Hybrid Scope
- Vintage Springfield Sharpshooter Scope
- Contender 4x Scope
Grips:
- SI Angled Stop
- RK-6 Light Foregrip
- RK-0 Vertical Grip
- P-2 Tactical Vertical Grip
- RK-1 Angled Grip
- SE-5 Angled Grip
- TD Skeleton Angled Grip
Stocks:
- Izhmash Tactical Stock
- MOE Lightweight Stock
- SBA3 Stock
- KS Tactical Stock
- M4SS Tactical Stock
- RS Ultra-Lightweight Stock
Lasers:
- Militech Compact Laser
- Lopro Tactical Laser
- Nightstick Compact Laser
Fixes & Optimizations
- Refactored parts of the first-person animation model and animation state machine in preparation for future non-gun items.
- Added fire mode animations and state machines for some guns.
- Adjusted min/max values and display style of the stats chart; it now shows "calculated result (±change)".
- Improved the appearance of first-person tracer rounds.
- Fixed an issue causing LOD to not eject shells.
- Completed laser positioning groups for some guns.
- Improved transition visuals when changing magnification on scopes.
- Reduced recoil suppression for high-magnification scopes.
- Added support for setting default animations.
- Replaced the model asset for the "Stannard 5-10x Optic" and renamed it to "Scout 4-10x Optic".
- Fixed a bug where gun constraints would behave abnormally when the gun was tilted.
- Fixed several asset-related issues.
- Added error handling to avoid crashes or chain reactions caused by misconfigured gun packs in certain cases.
- Fixed a bug where state machines would be incorrectly re-initialized under certain conditions.
- Fixed an issue where custom gun workbench recipes weren't fully visible in JEI.
- Fixed a bug where bullet entities did not carry the correct displayId.
Files
Metadata
Release channel
ReleaseVersion number
1.1.5Loaders
Game versions
1.20–1.20.1Downloads
37691Publication date
May 11, 2025 at 7:52 AMPublisher

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