Tags
Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 11 hours ago
All versions
1.2.0-hotfix
Release
[TaCZ] Timeless and Classics Zero 1.2.0-hotfix11 hours ago 3,898
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Additional Changes for Minecraft 1.21.1 (NeoForge)
Mod Compatibility
- Added support for Sable and Create Aeronautics. Bullets can hit moving structures, bullet holes move with them, and explosions can affect their blocks. The
EnableSableCompatammo setting is enabled by default. - Create Aeronautics now keeps multi-block structures such as gun smith tables, connected gun display cases, and statues together during assembly and movement.
- Attempted to fix first-person models disappearing when Sable is installed.
Fixes and Changes
- Fixed the fire control optic’s impact prediction marker appearing in the wrong position when aiming in the negative X or negative Z direction.
- Corrected the NeoForge tags that let bullets break glass blocks and panes. Configurations that still use the incorrect defaults are migrated automatically.
- TaCZ now attempts to load gun packs that have no Minecraft 1.21.1 support declaration and lists packs that may need conversion when you join a world.
- Improved the messages for checks, exports, and batch results in
/tacz convert universal. The converter automatically skips packs with an existing 1.21.1 overlay and reports how many it skipped in the batch summary. - Invalid loot table injection entries are now skipped.
- Added block rotation support for gun smith tables, ammo storage blocks, gun display cases, statues, and humanoid targets.
- Fixed a data-driven registration issue with a built-in painting that prevented all paintings from being placed.
- Fixed an issue where dyed pegboards dropped when broken would fail to stack with other pegboards of the same color.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| tacz-neoforge-1.21.1-1.2.0-hotfix-sources.jar | Sources jar | 60.35 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SzzJttH8:tJiZL0He"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SzzJttH8:tJiZL0He"
}![[TaCZ] Timeless and Classics Zero](https://cdn.modrinth.com/data/SzzJttH8/fd27766d2bb8390d284696b1dbd358f87e081439_96.webp)

