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3.12.1
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Required content
Changes
ontinuum Construct 26.1.2-3.12.1
This release repairs the luck modifier, which did nothing in 3.12.0.0, and stops the debug modifier command from pushing modifiers past their crafting cap. It also fixes large smelteries closing their own screen and the blaze head rendering as a black cube.
Fixes
- Luck once again grants fortune, looting, and luck of the sea. NeoForge 26 removed LootingLevelEvent, so modifier looting is now applied through EnchantedEntityLootEvent for melee, projectile, and bleeding kills.
- Enchantments granted by modifiers are matched by registry key instead of object identity, so datapack copies of fortune, looting, luck of the sea, and soul speed are recognised again.
- Fixed fortune dropping roughly double the intended items. Modifier enchantments written onto the tool for block loot were counted a second time by the tool's own enchantment level lookup.
- Luck is back to the 3.12 module set of constant fortune, weapon looting, armor fortune, armor looting, armor luck, and sea luck, replacing a custom module that applied only one of the three enchantments.
- /tconstruct modifiers add no longer raises a modifier above the highest level its recipes can reach. Modifiers with no recipe, such as material traits, remain uncapped since no cap is defined for them.
- /tconstruct modifiers remove now clears raw modifier NBT when the level reaches zero, instead of leaving stale data on the tool.
- Fixed the smeltery and foundry screen closing by itself whenever the contents changed in a structure with more than 255 melting slots, such as a 9x5x9 interior. Slot counts and indices were saved as bytes, so the client saw a truncated slot count and dropped the screen on the next update. Items sitting in slots past 255 were also lost on save.
- Fixed multiblock structures never loading back from saved data. Positions are written as x/y/z compounds but were read with the int array codec, so smelteries and foundries came back without a structure after a reload.
- Fixed the blaze head item rendering as a black cube. Its item model pointed at textures/entity/blaze.png, which Minecraft 26.1 moved to textures/entity/blaze/blaze.png.
Compatibility
- Requires Continuum Core 1.12.0.
- Built against Minecraft 26.1.2 / NeoForge 26.1.2.109.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:e0tUZE5Y:mqiay0vD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:e0tUZE5Y:mqiay0vD"
}

