1.0.1.7
Compatibility
Required content
Changes
Tinker's Newlife 1.0.1.7
Minecraft 1.20.1 · Forge 47.4.22+ · Tinkers' Construct 3.11.2+ (soft-requires Goety)
A servant-combat and Goety-integration release: Goety minions finally fight like real Tinkers' users, and the Soul Mender can now repair your Tinkers' gear.
Highlights
Goety Servants Fight with Tinkers' Weapons & Armor
- Melee weapons — right-click your own Goety servant while holding a Tinkers' melee weapon to equip it (old weapon drops, no drop chance, consumes one copy).
- Bows & Crossbows — ranged servants (RangedAttackMob skeletons) now wield Tinkers' bows and crossbows: they aim, charge and fire like vanilla, and arrows inherit the weapon's modifiers and projectile damage so modifier builds work at range.
- Crossbow support fixed — servant ranged AI previously recognized bows only; both launcher types are now handled.
- Armor — servants can wear Tinkers' armor (respecting Goety's wear rules); every armor trait/passive they wear actually works on them.
Attack Modifiers Now Work on Any Weapon-Wielding Creature
- Hit-on-hit modifier effects (Dragonsteel, Dreadsteel, Cosmic, Infusion, Child of the Stars, Fus Ro Dah, Dark Metal breaker, etc.) trigger for any living entity holding a Tinkers' weapon, not just players — monsters and servants included. Player-only hooks (charms, corruption, Hastur, kill drops) stay player-gated.
Dragonsteel Fire & Lightning Are No Longer Self-Destructive
- Dragonflame (fire) — no longer uses a raw explosion that hurts you when fighting point-blank; it now shows a visual burst and deals manual, precisely-targeted damage that never hits the wielder.
- Dragonsteel Lightning — the bolt is visual-only; the actual strike uses vanilla thunder-hit rules that never damage the holder.
- Both effects no longer destroy dropped items on the ground.
Soul Mender Repairs Tinkers' Gear (Goety)
- The Goety Soul Mender now accepts Tinkers' tools and armor. Place a damaged tool into the mender and it floats inside the block, spinning (0.6× scale) while souls are drained from a Cursed Cage directly below (1 soul per repair, ~0.5s per point).
- Faithful to the original: blue soul-flame particles every second, the fire-ambient sound, and a smoke burst when the item is finished.
- Right-click = put first, take back otherwise (chat tells you why if it can't). The item is a no-collision display entity visible to all players and survives restarts; finished items pop out as pickable drops.
Soul Repair Now Also Mends Servant Gear
- The Soul Repair modifier now scans your Goety servants' armor/weapons too, repairing their Tinkers' gear by spending your (the master's) souls — never repairs at full durability, never wastes souls.
Fixes
- Fixed a server crash (ConcurrentModificationException) when a repair finished.
- Fixed "souls consumed but durability never repaired" on the Soul Mender.
- Servant armor/weapon passives now respect "works on any wearer" consistently (night vision, fire resistance, Star Child max-health, Cursed Adrenaline speed boost, etc.).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QHl6W6lh:CJCOWoTr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QHl6W6lh:CJCOWoTr"
}

