3.0.0
Compatibility
Required content
Changes
New dependencies required, please check description
-
Overhauled moveset for Phase 1 & Phase 2 combat
-
Overhauled difficulty, now recommended to minimum have prot 4 netherite armor + potions/gapples
-
Improved various parts of the structure
-
Added barrier around structure, prevents players from wandering inside mistakenly
-
Added punishment system, players can't leave arena once they enter.
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Added boss reset and heal, the Dark Knight will reset health when idle.
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Added Particle VFX and SFX to the arena, (respects particle settings in options)
-
Added death sequence, boss death will trigger VFX and SFX.
-
Added phase 2, increased difficulty and strength.
-
Added anti-arrow mechanic, the Dark Knight will dodge arrows like an enderman.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iFHcMRcF:H1QIIZDn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iFHcMRcF:H1QIIZDn"
}

