Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
A craftable Wind Charge variant that spawns real TNT wherever it hits - perfect for destroying bridges, building traps, or just having fun. Comes in 3 craftable power tiers.
Mechanics
Throw it exactly like a normal Wind Charge. Wherever it lands (a block, the ground, or a player), a TNT entity spawns on the spot with a short fuse (1 second by default), then explodes normally. The wind-push effect on impact is completely unchanged from vanilla - it still pushes entities and blocks around just like a regular Wind Charge always has.
The player who threw it takes zero damage from the resulting explosion. Everyone else in the blast radius takes a fixed percentage of their max HP (not vanilla TNT's normal damage formula), so the explosion power is fully predictable.
Crafting
Three power tiers, each requiring a different amount of TNT in the recipe:
| Tier | Recipe | Damage (default) |
|---|---|---|
| I | TNT + Wind Charge, side by side | 20% of max HP |
| II | TNT + TNT + Wind Charge, in a row | 30% of max HP |
| III | 3x TNT in a row, Wind Charge centered underneath | 40% of max HP |
More TNT in the recipe = a stronger single explosion when thrown (still only ever one TNT spawns per throw - the tier only changes how much damage that one explosion deals).
Commands
- /tntwindcharge [1|2|3] (alias: /twc) - gives yourself a TNT Wind Charge of the specified tier (defaults to tier 1 if no number given)
- /tntwindcharge reload - reloads the config without restarting the server
Permissions: tntwindcharge.give (default: op), tntwindcharge.reload (default: op)
Language
Item names, lore, and in-game messages automatically match each player's Minecraft client language - Polish if their client is set to Polish, English for everyone else. No configuration needed.
Config
cooldown-seconds: 10 fuse-ticks: 20 break-blocks: true damage-percent-tier1: 0.20 damage-percent-tier2: 0.30 damage-percent-tier3: 0.40
Messages are split into pl/en sections for item names, lore, and cooldown/received messages.
Requirements
Tested on Paper 1.21.11. Should work on other 1.21.x versions but not individually verified. No resource pack needed - uses the vanilla Wind Charge model/texture.
Notes
Fully server-side; players don't need any mods or resource packs to see or use it correctly.

