All versions
2.0.0
Release
Top Down View 2.0.02 weeks ago 184
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client-side
Changes
[ 2.0.0 ] - 2026-10-08
Features
- Added a new culling mode that removes roofs, tree canopies and overhangs above walkable ground, together with the foreground wall between the camera and the player (selectable via Culling Mode: Old / New).
- Added connected wall culling.
- Added indoor ceiling culling with doorway transition stability.
- Completely rebuilt the fade system from scratch.
- Added occlusion silhouette rendering for players and entities obscured behind walls.
- Added floating dropped item labels.
- Added translucent fluid rendering for culled areas.
- Added dynamic culling protection for portals and portal frames.
- Added proximity block translucency (with a toggle to make translucent blocks hittable).
- Added continuous click-to-move (click-and-hold to steer movement).
- Added step assist for small elevation changes, with an option to disable it indoors.
- Added gradual acceleration mode for auto-rotation.
- Added an option to restrict camera-side wall clipping to a wedge shape.
- Added an option to cull solid roofs outdoors.
- Added a performance monitor overlay (FPS and per-phase timings).
- Added data-driven interaction overrides (config/topdown_view/interactions.json) with built-in Lootr support.
Compatibility
- Added Sound Physics Remastered compatibility.
- Updated MoBends compatibility.
- Added Fast Paintings compatibility.
- Added experimental Distant Horizons compatibility.
Bug Fixes
- Fixed paintings and item frames disappearing while the wall behind them is visible.
- Fixed directional swimming controls while underwater.
- Fixed the glowing effect not being cleared when leaving the top-down view.
- Fixed particles not being generated when the camera is far from the player.
- Fixed proximity translucency affecting unculled blocks.
- Fixed dimension switching (Nether / End) causing massive chunk rebuild spikes or temporary freezing.
- Fixed interaction prompt frame scaling with camera zoom.
- Fixed mining with an axe being recognized as an attack.
- Fixed cursor aim direction, bow gravity compensation, and lock-on target offset.
- Fixed items dropped on culled blocks remaining visible in mid-air.
Performance
- Improved overall culling performance.
- Moved room and spatial detection to a background thread to prevent blocking the render thread.
- Optimized boundary evaluation and state caching to eliminate per-frame allocations.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ChF8TpZp:5jDCnNzI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ChF8TpZp:5jDCnNzI"
}

