Towns and Towers

Towns and Towers

Mod

Spice up your world with new villages, pillager outposts, and even new ships!

Server AdventureWorld Generation

785.1k downloads
961 followers
Created2 years ago
Updateda month ago

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(1.19.2) Towns and Towers v1.10.0 (Forge)

Changelog

Mod compatibility is taking off! Here's the first batch of compatibility patches to integrate certain features from other mods into our structures. More to come in the next updates!

  • added a config for the mod version (Fabric + Forge & 1.18.2 + 1.19.2), located in the config/towns_and_towers folder. There, you will find 2 json files, one for disabling certain structures, and one to edit the frequency of structure types. You'll know which one is which by the name;

  • added automatic compatibility with the Waystone mod (www.curseforge.com/minecraft/mc-mods/waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
    -- waystones will not appear as their own small structure in villages though. Instead, 1 waystone will always be found at the town center. Some villages don't contain waystones, particularly camps or single-piece structure villages.

  • added automatic compatibility with Fabric Waystones (www.curseforge.com/minecraft/mc-mods/fabric-waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
    -- waystones will appear as their separate structure piece in the village like in the normal mod (max of 1 per village). Some villages don't contain waystones, particularly camps or single-piece structure villages, like the tipi camp (wooded badlands) or snowy slopes village (alpine inn).

  • added automatic compatibility with Guard Villagers (www.curseforge.com/minecraft/mc-mods/guard-villagers) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed.
    -- guard villagers spawn in a cluster of 6 around each iron golem per village, so we made sure each village only has 1 iron golem. Some villages don't have one as they are either too small or for other reasons, like the ruined forest village which has no inhabitants. No compatibility patch is needed.

  • remove some unnecessary jigsaws that caused errors;

  • improved the grove village a bit, by removing some unnecessary decor that caused the structure to look a bit unnatural and adding some tables to the side (these will only appear if you don't use Fabric Waystones, which will spawn a waystone shrine there instead);

  • re-organized the changelogs a bit;

  • (FOR 1.18.2 ONLY) fixed a bug with the Pillager Galleon that sometimes caused the bottom part of the ship to shift around instead of being aligned with the top part (example here: https://imgur.com/a/T4ZN55i).

Files

Towns-and-Towers-v.1.10-_FORGE-1.19.2_.jar(2.69 MiB) Primary Download

External resources



Project members

Biban_Auriu

Owner

Cristelknight

Chief Engineer

Kubek727

Co-Owner


Technical information

License
CC-BY-NC-SA-4.0
Client side
unsupported
Server side
required
Project ID