Tags
Creators
Details
1.5.0
Compatibility
Changes
New
Toy Changer
- Changes a toys variant using blockstates
Toy Maker Villager Profession
- Work block is currently the crafting table, will eventually be replaced by it's own block type
- All "toys" within the mod (and the Toy Changer) cost 1 iron each
- Due to limitations some "toys" are locked behind different levels, however purchasing anything should give the villager enough XP to level up
- In order to get all "toys" you will need to reroll your villagers
- This will replace crafting in the future (aside from some furniture pieces, though I'm considering making a seperate villager for furniture)
- Has a temporary profession texture, I want to make a proper texture inspired by Neil Patrick Harris' version of the Toymaker, but I haven't gotten there yet
More variants for the Crewmate Dead plushy
Wall Shelf block
- Purchased from the Furniture Maker
New Plushies
- Skeleton Plushy
- Pig Plushy
- Zombie Plushy
9 variants for the TV
A wall TV (With 9 variants) More Chairs
- Every single wood type in the game now has a chair variant
- There are now various stone types that have their own chair variants
More Tables
- Every single wood type in the game now has a table variant
- There are now various stone types that have their own table variants
Changed
Removed most crafting recipes
Redid all crafting recipes
- Images can be found in the mods documentation
Updated the IDs for quite a lot of items in the mod
All Crewmate and sheep colour variants are now accessible using blockstates and use the "Toy Changer" item to cycle through them.
What's next?
Hopefully a forge and fabric port (though we cannot guarantee this will happen)
More Furniture Items
- Desks
Updating the texture for the sheep
- Hoping to use the actual sheep texture instead of our custom texture
Finally updating the Phony ES2, the Minefendo Oui and the Spaceship models/textures
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Qmd9CkyH:ZTIsUMr0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Qmd9CkyH:ZTIsUMr0"
}

