All versions
0.7.4
Release
travelers-0.7.4-neoforge-1.21.1.jar2 weeks ago 543
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
0.7.4
- Fixed an issue where animals that are named crash your game
- Fixed an issue where animals couldn't get over slabs
- Fixed an issue where animals couldn't get over any voxel-shapes
- Fixed an issue with fence collisions not working properly
- Fixed an issue where animals would try to diagonal through fences
- Fixed an issue where animals would ignore fences on some edge cases
- Fixed an issue where collisions didn't get cleared properly
- Fixed a memory leak with the caches
- Added a new particle system
- Made it so colliders can carry entities on it (or push them)
- Started work on making shaders work with the custom fog
- Made it so the animal picks the best starting position (instead of walking into the fence lol)
- Changed range to actually be accuracy
- Smoothed pathing
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3qvUCqn7:AKUBrioq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3qvUCqn7:AKUBrioq"
}

