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5.0.2
Compatibility
Changes
Changelog for Treasure2 (Neoforge 1.21.1)
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[5.0.2] - 2026-08-13
🛠️ Fixed
- Structures and chests were noticeably rarer when playing with Biomes O' Plenty. Several BOP biomes were never registered as valid generation biomes, so any terrain they covered was quietly skipped. Bayou, Bog, Marsh, Fungal Jungle and Overgrown Greens now generate treasure like their vanilla counterparts.
- Forest and jungle wishing wells never appeared in Biomes O' Plenty forests or jungles. They now do.
- Biomes We've Gone jungles were being offered forest wishing wells instead of jungle wishing wells. They now get jungle wells.
[5.0.1] - 2026-07-19
🛠️ Fixed
- Locked chests could sometimes open up completely empty, even though they clearly had a lock on them. Loot generation is now much more reliable, so a locked chest should always have something inside.
- Chests found underwater (shipwrecks, sunken ruins) were quietly using the same rarity and loot rules as chests found on land. They now use their own underwater rules, so what you find down there should feel more distinct from land loot.
[5.0.0] - 2026-06-14
Treasure2 has moved to Minecraft 1.21.1 (NeoForge). It brings along everything from the 1.20.1 version, so the notes below cover only what is different from 4.0.3 — not the features that simply came along for the ride.
⚙️ Changed
- Treasure2 now runs on Minecraft 1.21.1 with the NeoForge mod loader. Earlier versions were for Minecraft 1.20.1 on Forge.
➕ Added
Chest Loot Tables
- Mace to Legendary
- Heavy Core to Epic
- Breeze Rod to Epic
- Trial Key, Ominous Trial Key to Epic, Legendary, Mythical
- Ominous Bottle to Rare, Epic, Legendary, Mythical
- Potion of Infestation, Oozing, Weaving, and Wind Charged to Uncommon
🛠️ Fixed
- Weapons now land critical hits at the chance shown on the item. Previously, any weapon that listed a critical-hit chance would critically hit on every swing.
Important
- Worlds created with the old Minecraft 1.20.1 version are not carried over automatically. Start a fresh world on 1.21.1, or keep playing your existing world on the 1.20.1 version.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kJtaoypK:PdZ71D4W"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kJtaoypK:PdZ71D4W"
}

