0.8.0-1.21.1
Compatibility
Required content
Changes
SEA FORTRESSES
It's been a while since the last update. But it's finally here! Version 0.8.0 brings new features, mechanics, and systems! Let's take it one step at a time.
What's new?
Added Sea Fortress
A new structure that can be found in the ocean. This fortress will be hard to miss. But be careful! It will activate when you approach it. The skeletons that appear will give you a hard time in this new challenge. Defeat the captain and discover the secrets of this fortress!
Added Sea Fortress Core
This block is the heart of the fortress, responsible for summoning minions. It is also a vault of treasures. You can open it with the sea fortress key. Open the vault and get your hands on the wealth!
Added Sea Fortress Key
The key to the sea fortress has been added! Defeat the captain of the fortress to obtain this key. As you might have guessed, it opens the fortress's vault. By the way, the value of the rewards depends on the enemies you defeat. So defeat them all!
Other changes:
As I said, I've implemented several new systems. Thanks to them, you can now dress up skeletons however you like with the help of datapacks (useful for modpacks).
- In the data/treasures_of_the_dead/entities_equipment/ directory, you can set up outfit variations for all skeletons from the mod;
- The value of the Sea Fortress rewards can be changed in the directory data/treasures_of_the_dead/sea_fortress_loot/sea_fortress_loot.json;
- The skeletons got smarter and learned how to use crossbows;
- ll treasure entities can now be placed on half-blocks! (it looks beautiful).
About next updates!
Yes, it happens that updates are now rare. There is a chance to lose contact, so I want you to subscribe to my youtube channel - https://www.youtube.com/@MrWilfis/featured . Perhaps I will post videos about development and trailers there, but most likely only records like devblog. But I definitely do not finish over the mod so quickly. There will be more updates ahead and not one. So, wait, watch, and write to me on Discord if you want to discuss anything.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:95Rx81bQ:qyvy5RoX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:95Rx81bQ:qyvy5RoX"
}


