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Details
0.5.0a-1.21.1
Compatibility
Changes
What's new?
Skull merchant house
added skull merchant house, which is generating in giant tree taiga, plains and some other biomes.
Skull merchant
New villager profession. He'll trade your skulls for emeralds. He's also selling a new smithing armor template.
Skull merchant table
New villager's point of interest. Can be crafted from 8 planks and 1 trophy skull.
New smithing template
added new smithing template (Order of souls armor trim).
Other changes
- Added new variations for shadow captain skeletons;
- Skeletons no longer spawns in mushroom fields;
- Skeletons now only appear when the light level is 0.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:95Rx81bQ:iZM83DxN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:95Rx81bQ:iZM83DxN"
}

