All versions
V-4.0.0
Release
Tree Capitator V-4.0.0last year 947
Compatibility
Minecraft: Java Edition
1.20.5–1.20.6
Platform
Data Pack
Changes
V-3.1.5
- Optimized tree detection algorithms for better performance in dense forests.
- Added basic support for bamboo and small tree structures.
V-3.1.6
- Added support for new tree types introduced in the latest game update.
- Improved compatibility with world generation changes.
V-3.1.7
- Fixed compatibility issues with third-party axe mods.
- Updated texture recognition for modded tools.
V-3.1.8
- Enhanced tool enchantment recognition for Silk Touch and Fortune.
- Added detection for new enchantment combinations.
V-3.1.9
- Improved error handling for invalid tool configurations.
- Added user feedback for configuration issues.
V-3.2.0
- Added configuration options for custom tree-cutting behavior.
- Introduced selective cutting modes.
V-3.2.1
- Fixed a bug causing incorrect log collection amounts.
- Improved drop calculation accuracy.
V-3.2.2
- Updated for compatibility with game version 1.22.
- Adjusted for API changes in the new game version.
V-3.3.0
- Introduced modular system for easier tree type additions.
- Added developer documentation for module creation.
V-3.3.1
- Fixed an issue with sapling detection in certain biomes.
- Improved detection accuracy for edge cases.
V-3.4.0
- Added support for modded tree varieties and wood types.
- Expanded compatibility with major tree-modding frameworks.
V-3.4.1
- Optimized memory usage for large-scale tree operations.
- Reduced lag in heavily forested areas.
V-4.0.0
- Complete overhaul of tree-cutting mechanics with new configuration options.
- Introduced multi-threaded processing for improved performance.
- Added comprehensive API for developers to extend functionality.
- Implemented new visualization effects for cutting actions.
- Added detailed statistics tracking for harvested resources.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Sl2hXng9:EA6Roe18"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Sl2hXng9:EA6Roe18"
}

