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1.21.1-10.0-fabric+forge+neo
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Required content
Changes
Lots of bug fixes and improvements for version 10.0! See below.
Fixed log houses and other builds being chopped down when standing next to grass or flowers.
Fixed stone pillars like deepslate and basalt being seen as tree logs, which could crash the game near mineshafts.
Fixed a server freeze/crash when harvesting huge trees or forests with connected logs.
Fixed tree harvesting being able to be cheated by toggling sneak while breaking a log.
Fixed trees sometimes being harvested without sneaking, or not at all while sneaking.
Fixed logs reappearing and the tree only falling seconds later in multiplayer.
The server's harvest settings are now sent to players, so a changed harvest speed or sneak config works correctly in multiplayer.
Fixed felled logs not dropping with mods or datapacks that require an axe to drop logs.
Fixed the 'automaticallyFindBottomBlock' config option still felling the logs below when disabled.
Fixed the 'enableFastLeafDecay' config option not doing anything.
Fixed the 'replaceMushroomOnMushroomHarvest' config option not doing anything.
Fixed player-placed leaves near a tree being broken by the fast leaf decay.
Fixed saplings not being replanted on mud.
Fixed the wrong sapling type being replanted, like dark oak saplings on a spruce tree.
Fixed modded tools like Tinkers' Construct axes being deleted when they ran out of durability during a harvest.
Added the 'preventAxeBreakingOnTreeHarvest' config option. A harvest no longer breaks the axe, it stops at 1 durability and can't fell trees until repaired.
Added the 'maxAmountOfLogsBrokenPerHarvest' config option to limit how many logs one harvest breaks.
Leaves cleared after a harvest now drop as if broken with the axe, so a silk touch axe gives leaf blocks.
Axes from newly installed mods are now added to the axe blacklist file.
The complete changelog with detailed information about previous versions can be found on my website:
> https://serilum.com/mods?changelog=tree-harvester
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:abooMhox:piNBRwUD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:abooMhox:piNBRwUD"
}

