
Tribulation - Difficulty Overhaul
The world pushes back the longer and farther you survive. Formula-driven mob scaling across time, distance, depth, and moon phase, with tiered gear, hardened raids, and opt-in death penalties. Fully configurable, standalone, multiplayer-fair.
Tags
Creators
Details
1.1.0-beta.2
Compatibility
Changes
A small but spooky beta update — one new blood moon behavior and a visual polish fix.
Added
- Sleeping players are now woken up when a blood moon begins, so you can't snooze through the chaos.
Fixed
- Item sprites now sit inside a clean 1-pixel margin, fixing a subtle rendering artifact on the mod's custom items.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8KuQhMGI:28OqUWqh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8KuQhMGI:28OqUWqh"
}






