
Tribulation - Difficulty Overhaul
The world pushes back the longer and farther you survive. Formula-driven mob scaling across time, distance, depth, and moon phase, with tiered gear, hardened raids, and opt-in death penalties. Fully configurable, standalone, multiplayer-fair.
Tags
Creators
Details
1.0.0-beta.2
Compatibility
Required content
Changes
Beta 2 is a focused polish pass ahead of the full release — a few visible tweaks and one important bug fix.
Added
- The mod now has a new skull medallion icon, making it easier to spot in your mod list.
Changed
- The loot config has been narrowed: the extra mob-drop multiplier has been removed, and the remaining option now controls XP scaling only.
Fixed
- Level progress was not reliably reflected on the client side, which could cause the displayed difficulty to appear stale or incorrect. It now syncs on a regular tick interval.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8KuQhMGI:E1w6sNHM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8KuQhMGI:E1w6sNHM"
}
