Tags
Creators
Details
3.0
Compatibility
Required content
Changes
Added Tricksy Goats, a more sluggish and tanky option that can hold its own in combat a lot better than the more automation-oriented foxes
Added cooldowns and action flags to the node system, preventing some nodes from being used simultaneously or repeatedly without some downtime
Added a Ton of new node variants. Seriously it's easier to just check the wiki to see them all.
Added region values to the whiteboard to make it easier to define where things should be and where mobs should be searching for things to do.
Added special mob-exclusive actions with appropriate cooldowns and visual elements. Foxes light things up with foxfire, go gremlin mode, and perform full-on prayer rituals to use candles for interdimensional redstone. Goats can leap, charge, and become temporarily indestructible.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:96nXM8BO:YvyIC2g0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:96nXM8BO:YvyIC2g0"
}

