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Minecraft: Java Edition
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Changelog
[What's New:] ● Added Copper Golem Mob ● Added Trial Block Set ● Added Trial Podium Block ● Added 9 New Treasure Doors ● Added 1 New Elemental Shaft Block ● Added 6 New Treasure Scrolls ● Added Titanium Bat Item ● Added Powered Hammer Item ● Added Moolin Armor Item ● Added Totem of Illusion Item ● Added Bamboo Stew Item ● Added Copper Wires Item ● Added Raw Titanium Item ● Added "Bouldering" Enchantment for the Powered Hammer ● Added Treasure Room Structure ● Added 2 New Mob Effects ● Added Mysterious Curse Status Effect ● Added 7 New Advancements ● Added Custom Sounds for the "Tricky Trials +" Mobs
[What's Changed:] ● Changes to the Moolin ● Changes to the Stealth ● Changes to the Lobber ● Changes to the Mystery Map ● Changes to Item Textures ● Changed the Menu Panorama, now showcasing the Tricky Chambers ● Bristles will now summon between 1 & 2 Silverfish upon Death ● Ominous Trial Spawners in Tricky Chambers now have a Chance to summon Splash & Lingering Potions of the new Mob Effects as Projectiles ● Renamed the "Food Exchange" Advancement into "Bambowl", and changed its Description ● Re-Ordered the Creative Inventory's "Tricky Trials +" Tab ● Removed the Fire Upgrade Smithing Template, as it has been replaced with a 7th treasure Scroll ● Removed the Ancient Roots, as they have been replaced with Bamboo Stew
[Copper Golem Mob:] ● Found in the Trial Chambers' Corridors, the Copper Golem is a new Mob that can defend players ○ Indeed, even though they can't be tamed, these Robotic Friends will summon Lightning at any hostile Mob close to them ○ To do so, however, the Weather needs to be Thunder, and the Golem has to be located above ground, or else nothing will happen ● When given Copper Wires, the Copper Golem will automatically change the Weather to Thunder ● Just like Copper Blocks, Copper Golems can Oxidize, be De-Oxidized using an Axe, and Honeycomb can be applied to them to stop their Oxidation ○ When Oxidized, the Golem can not be pushed, and is Immune to all sorts of Damage ○ The Mob will drop between 1 & 4 Copper Blocks with its corresponding Oxidation Level upon Death ● During Thunderstorms, the Golem will have its Lights turned on ○ This Behavior does not affect Oxidized Copper Golems ● Copper Golems are Immune to all sorts of Fire Damage, weither they're Oxidized or not
[Trial Block Set:] ● The Trial Bars have been Expanded into a bigger Set containing the following Blocks: ○ Trial Shard Block (Crafted from 4 Trial Shards) ○ Trial Mosaic Block (Crafted from 2 Trial Shard Blocks & 2 Copper Blocks) ○ Plated Trial Shard Block (Crafted from 4 Trial Shard Blocks) ○ Trial Trapdoor Block (Crafted from 2 Trial Shard Blocks) ● All these Blocks, except the Trapdoor, are fully Blast Resistant, and generate in Treasure Rooms ○ In addition to this, players with the Mysterious Curse Effect are unable to destroy them
[Trial Podium Block:] ● Found in Treasure Rooms, the Trial Podium can be given an Item to display it ○ To do so, Right-Click on the Block while holding any Item, and that Item will be display on the Podium ○ To get the Item back, just Right-Click on the Trial Podium once more ● These Podiums always generate in Groups of 3, and do not directly display the Item they're holding when doing so ○ To discover the Item, the player needs to Right-Click on the Trial Podium ○ Other than that, the Block behaves the same way as when it's placed, and Right-Cliking on it will give the displayed Item to the player ● Trial Podiums can not be Crafted
[Treasure Doors:] ● Just like Trial Podiums, Treasure Doors can be found in Treasure Rooms, and can't be Crafted ○ In addition to this, they do not behave like other Doors when it comes to opening them ○ Indeed, a Key matching the Door's Variant needs to be used on the Block to Unlock it, and doing so consumes the Item ● These Doors come in 9 Variants, with one for each Key from 1.21 & "Tricky Trials +": ○ Trial Treasure Door ○ Ominous Treasure Door ○ Tricky Treasure Door ○ Ominous Tricky Treasure Door ○ Woodland Treasure Door ○ City Treasure Door ○ Echo Treasure Door ○ Bastion Treasure Door ○ Elder Treasure Door ● Generated Treasure Doors will give the Mysterious Curse Effect, and can not be broken, as long as they aren't Unlocked
[Elemental Shaft Blocks:] ● A 4th Elemental Shaft has been added for the Blitze ○ It is crafted using 2 Earth Charges in a Crafting Table ● Just like other Shafts, the Blitze Shaft emits a Light Level of 15, and can be rotated as well as Waterlogged
[Treasure Scrolls:] ● Treasure Scrolls can be obtained from Trial Podiums in Treasure Rooms ● They come in 6 Variants, and can be applied to any Item to Customize some of its Components: ○ Change the Rarity of an Item to "Common" ○ Change the Rarity of an Item to "Uncommon" ○ Change the Rarity of an Item to "Rare" ○ Change the Rarity of an Item to "Epic" ○ Add an Enchantment Glint to an Item ○ Make an Item unable to Break (Only applies to Tools & Armor, and Enchants the Item with the Curse of Vanishing as well) ● When applied to an Item, the Treasure Scroll will vanish
[Titanium Bat Item:] ● Crafted with a Stick and 2 Titanium Ingots, the Titanium Bat is a new Weapon with an Built-In Knockback ● It deals 6 Damage Points when attacking a Mob, and has 250 Durability Points ○ The Bat can be repaired using Titanium Ingots as well ● Moolins will now always yield a Titanium Bat when spawning
[Powered Hammer Item:] ● Crafted using 2 Copper Ingots & a Redstone Core, the Powered Hammer is a new Mining Tool with an Extended Radius ○ Indeed, when mining a Block, all Blocks around it will be broken as well, leaving their Drops too ● The Hammer's Radius can also be further extended with the "Bouldering" Enchantment, ranging from 3 X 3 Blocks by Default to 7 X 7 Blocks when Max-Enchanted ● Powered Hammers have 298 Durability, and can not be repaired
[Moolin Armor Item:] ● Crafted with 4 Titanium Ingots & A Titanium Block, this Armor can be applied to Befriended Moolins ○ When doing so, the affected Moolin will be Immune to all Non-Natural sorts of Damage (Similarly to Wolves with Armor), and said Damage will instead be transferred to the Armor ○ Once the Moolin Armor breaks, the Mob will once again start recieving the Damage ● Moolin Armor can be repaired with Titanium Ingots
[Totem of Illusion Item:] ● Illusioners will now have a 25% Chance of dropping this new Totem upon Death ● When the Totem of Illusion is used, all Mobs in a 16 Block Radius will recieve a Glowing Effect for 30 Seconds ○ While doing so, all Totems will enter a 30 Seconds Cooldown, and the used One will be consumed
[Bamboo Stew Item:] ● Crafted using a Bowl & 6 Bamboo, the Bamboo Stew can be used by players to befriend Moolins ○ When doing so, the Item will vanish ● In addition to this, it can also be eaten by players, giving 4 Hunger Points when doing so ● Bamboo Stew will also remove the Stunned Effect when consumed
[Copper Wires Item:] ● Crafted with 3 Copper Ingots, Copper Wires can be given to Copper Golems to change the Weather to Thunder ○ When doing so, the Item will vanish ○ In addition to this, the Wires can't be given to the Golem if there's already a Thunderstorm
[Raw Titanium Item:] ● Titanium Ores will now drop between 2 & 5 Raw Titanium Items when destroyed ○ This Raw Titanium can be smelted in a Furnace, resulting in a Titanium Ingot
["Bouldering" Enchantment:] ● This new Enchantment can be applied to Powered Hammers to extend their Destroying Radius, and comes in 2 Levels: ○ Bouldering I extends the radius from 3 X 3 Blocks to 5 X 5 Blocks ○ Bouldering II extends the radius from 3 X 3 Blocks to 7 X 7 Blocks ● The "Bouldering" Enchantment can only be applied using Enchanted Books, which are obtained from Fishing, Structure Chests, and Trading with Villagers
[Treasure Room Structure:] ● The Treasure Room is a new Structure that can generate in Caves, both above and inside Deepslate Layers ● It is made out of Blocks from the Trial Block Set, and always contains a single Trial Spawner as well as Treasure Door ○ The Mobs summoned by the Spawner will depend on the Treasure Door's Variant ○ For example, a Trial Spawner in a Treasure Room with a Woodland Treasure Door could summon Mobs from the Woodland Mansion, such as Vindicators ○ In addition to this, the Reward for defeating the Mobs will always be the Key that matches with the Structure's Door ● Behind the Treasure Door is located the actual Loot of the Structure, which consists of 2 Ore/Metal Blocks as well as the following Items: ○ Treasure Scroll ○ Tool/Armor Piece with Enchantements that go above the Max Level ○ Soul Essence ○ These 3 Items will be held by a Trial Podium each, and it's up to the player to discover their Rewards
[New Mob Effects:] ● 2 New Mob Effects have been added to the Tricky Chambers' Ominous Trial Spawners' Projectile Loot Table ● The "Rotten" Effect prevents players from naturally Regenerating Health ○ It can be Brewed using a Potion of Regeneration & A Fermented Spider Eye ● Any Mob that dies with the "Fire Charging" Effect places 3-6 fire blocks around them ○ It can be Brewed using an Awkward Potion & A Campfire
[Mysterious Curse Status Effect:] ● Treasure Doors that haven't been Unlocked yet will now give players the Mysterious Curse Effect ○ The Curse will not expire until the Door is Unlocked ● With this Effect, the player is unable to destroy the following Blocks: ○ Trial Shard Block ○ Trial Mosaic Block ○ Plated Trial Shard Block ○ All 9 Treasure Doors
[New Advancements:] ● Added 5 Regular Advancements for Features from the V4.0 & V5.0 Updates: ○ "Glowing Fortune" - Highlight at least 50 Mobs at once (Using the Totem of Illusion) ○ "A Trip Towards Mystery" - Obtain a Mystery Map ○ "Boulders Everywhere" - Mine Blocks using a Max-Enchanted Powered Hammer (Enchanted with "Bouldering") ○ "Show Off" - Obtain a Trial Podium ○ "Your New Robotic Friend" - De-Oxidize your first Copper Golem (Using an Axe) ● Added 2 Challenge Advancements for Features from the V4.0 & V5.0 Updates: ○ "Treasure Hunter" - Step Foot in all Treasure Rooms (Every Variant) ○ "The Fallen Knight" - Kill a Trial Knight
[Custom Sounds:] ● The following Mobs have recieved new Custom Sounds: ○ Bouldering Zombie ○ Lobber ○ Bristle ○ Viler Witch ○ Moolin ○ Redstone Beast ○ Grunter ○ Stealth
[Moolin Changes:] ● Multiple Changes have been brought to the Moolin to make it feel more Alive ● In addition to Spawning in Moolin Camps, Moolins will now also occasionally Spawn in Jungles ○ When Spawning, they now have a 10% Chance of riding an Angry Panda ○ They also have an even Rarer Chance of riding a Brown Panda instead ● Moolins will now attack the following Mobs: ○ Chickens ○ Cows ○ Sheep ● Befriended Moolins will now give players one, some, or all of the following Effects, after successfully killing a Mob: ○ Regeneration ○ Haste II ○ Strength II ○ Speed II ● Moolins can no longer be equipped with an Armor Piece ○ Instead, only Moolin Armor can be equipped onto them ● Cows now transform into Moolins if they are struck by Lightning ● Moolins can no longer Teleport to the player that Befriended them ● Moolins no longer grant the "Best Friends Forever!" Advancement when Befriended ● The Moolin's Model has been Updated so that the Mob looks less like a Piglin
[Stealth Changes:] ● The Stealth's behavior has been reworked to make the Mob feel more Unique ● When Spawned from an Infested Redstone Ore, the Stealth will now carry that Ore, dropping a Redstone Dust upon Death ○ Depending on how much Redstone Beasts are located close to the Mob, it will "Charge" and the number of dropped Redstone Dust will Increase ○ In addition to this, Charged Stealths can not take Damage, and the Redstone Beasts that Charge them need to be killed first ● If a Charged Stealth is attacked, the Redstone Beasts Charging it will recieve a Glowing Effect for a Split Second ○ This is so that players can more easily locate the Beasts that need to be killed to successfully attack the Stealths ● Stealths Spawned from Infested Redstone Ores now emit Redstone Particles if powered
[Lobber Changes:] ● Lobber Projectiles now give the Rotten Effect when hitting players instead of Nausea ○ The Amount of Damage dealt by those Projectiles has been Decreased as well
[Mystery Map Changes:] ● Maps created from the Mystery Map now all have Unique Names to better Identify the Structure they lead to ○ For example, a Map leading to the Blitze Dungeon will now be called "Blitze Dungeon Explorer" ● Custom Icons have been Added for all of the Structures that the Item can lead to
[Item Texture Changes:] ● The Texture of the following Items has been Updated: ○ Heavy Helmet ○ Heavy Chestplate ○ Heavy Leggings ○ Heavy Boots ○ Heavy Upgrade Smithing Template ○ Heavy Ingot ○ Titanium Ingot
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Metadata
Release channel
ReleaseVersion number
5.0.0Loaders
Game versions
1.21Downloads
27Publication date
October 13, 2024 at 3:42 PMPublisher
BelgieYT
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