[What's New:] ● Added Copper Golem Mob ● Added Trial Block Set ● Added Trial Podium Block ● Added 9 New Treasure Doors ● Added 1 New Elemental Shaft Block ● Added 6 New Treasure Scrolls ● Added Titanium Bat Item ● Added Powered Hammer Item ● Added Moolin Armor Item ● Added Totem of Illusion Item ● Added Bamboo Stew Item ● Added Copper Wires Item ● Added Raw Titanium Item ● Added "Bouldering" Enchantment for the Powered Hammer ● Added Treasure Room Structure ● Added 2 New Mob Effects ● Added Mysterious Curse Status Effect ● Added 7 New Advancements ● Added Custom Sounds for the "Tricky Trials +" Mobs
[What's Changed:] ● Changes to the Moolin ● Changes to the Stealth ● Changes to the Lobber ● Changes to the Mystery Map ● Changes to Item Textures ● Changed the Menu Panorama, now showcasing the Tricky Chambers ● Bristles will now summon between 1 & 2 Silverfish upon Death ● Ominous Trial Spawners in Tricky Chambers now have a Chance to summon Splash & Lingering Potions of the new Mob Effects as Projectiles ● Renamed the "Food Exchange" Advancement into "Bambowl", and changed its Description ● Re-Ordered the Creative Inventory's "Tricky Trials +" Tab ● Removed the Fire Upgrade Smithing Template, as it has been replaced with a 7th treasure Scroll ● Removed the Ancient Roots, as they have been replaced with Bamboo Stew
[Copper Golem Mob:] ● Found in the Trial Chambers' Corridors, the Copper Golem is a new Mob that can defend players ○ Indeed, even though they can't be tamed, these Robotic Friends will summon Lightning at any hostile Mob close to them ○ To do so, however, the Weather needs to be Thunder, and the Golem has to be located above ground, or else nothing will happen ● When given Copper Wires, the Copper Golem will automatically change the Weather to Thunder ● Just like Copper Blocks, Copper Golems can Oxidize, be De-Oxidized using an Axe, and Honeycomb can be applied to them to stop their Oxidation ○ When Oxidized, the Golem can not be pushed, and is Immune to all sorts of Damage ○ The Mob will drop between 1 & 4 Copper Blocks with its corresponding Oxidation Level upon Death ● During Thunderstorms, the Golem will have its Lights turned on ○ This Behavior does not affect Oxidized Copper Golems ● Copper Golems are Immune to all sorts of Fire Damage, weither they're Oxidized or not
[Trial Block Set:] ● The Trial Bars have been Expanded into a bigger Set containing the following Blocks: ○ Trial Shard Block (Crafted from 4 Trial Shards) ○ Trial Mosaic Block (Crafted from 2 Trial Shard Blocks & 2 Copper Blocks) ○ Plated Trial Shard Block (Crafted from 4 Trial Shard Blocks) ○ Trial Trapdoor Block (Crafted from 2 Trial Shard Blocks) ● All these Blocks, except the Trapdoor, are fully Blast Resistant, and generate in Treasure Rooms ○ In addition to this, players with the Mysterious Curse Effect are unable to destroy them
[Trial Podium Block:] ● Found in Treasure Rooms, the Trial Podium can be given an Item to display it ○ To do so, Right-Click on the Block while holding any Item, and that Item will be display on the Podium ○ To get the Item back, just Right-Click on the Trial Podium once more ● These Podiums always generate in Groups of 3, and do not directly display the Item they're holding when doing so ○ To discover the Item, the player needs to Right-Click on the Trial Podium ○ Other than that, the Block behaves the same way as when it's placed, and Right-Cliking on it will give the displayed Item to the player ● Trial Podiums can not be Crafted
[Treasure Doors:] ● Just like Trial Podiums, Treasure Doors can be found in Treasure Rooms, and can't be Crafted ○ In addition to this, they do not behave like other Doors when it comes to opening them ○ Indeed, a Key matching the Door's Variant needs to be used on the Block to Unlock it, and doing so consumes the Item ● These Doors come in 9 Variants, with one for each Key from 1.21 & "Tricky Trials +": ○ Trial Treasure Door ○ Ominous Treasure Door ○ Tricky Treasure Door ○ Ominous Tricky Treasure Door ○ Woodland Treasure Door ○ City Treasure Door ○ Echo Treasure Door ○ Bastion Treasure Door ○ Elder Treasure Door ● Generated Treasure Doors will give the Mysterious Curse Effect, and can not be broken, as long as they aren't Unlocked
[Elemental Shaft Blocks:] ● A 4th Elemental Shaft has been added for the Blitze ○ It is crafted using 2 Earth Charges in a Crafting Table ● Just like other Shafts, the Blitze Shaft emits a Light Level of 15, and can be rotated as well as Waterlogged
[Treasure Scrolls:] ● Treasure Scrolls can be obtained from Trial Podiums in Treasure Rooms ● They come in 6 Variants, and can be applied to any Item to Customize some of its Components: ○ Change the Rarity of an Item to "Common" ○ Change the Rarity of an Item to "Uncommon" ○ Change the Rarity of an Item to "Rare" ○ Change the Rarity of an Item to "Epic" ○ Add an Enchantment Glint to an Item ○ Make an Item unable to Break (Only applies to Tools & Armor, and Enchants the Item with the Curse of Vanishing as well) ● When applied to an Item, the Treasure Scroll will vanish
[Titanium Bat Item:] ● Crafted with a Stick and 2 Titanium Ingots, the Titanium Bat is a new Weapon with an Built-In Knockback ● It deals 6 Damage Points when attacking a Mob, and has 250 Durability Points ○ The Bat can be repaired using Titanium Ingots as well ● Moolins will now always yield a Titanium Bat when spawning
[Powered Hammer Item:] ● Crafted using 2 Copper Ingots & a Redstone Core, the Powered Hammer is a new Mining Tool with an Extended Radius ○ Indeed, when mining a Block, all Blocks around it will be broken as well, leaving their Drops too ● The Hammer's Radius can also be further extended with the "Bouldering" Enchantment, ranging from 3 X 3 Blocks by Default to 7 X 7 Blocks when Max-Enchanted ● Powered Hammers have 298 Durability, and can not be repaired
[Moolin Armor Item:] ● Crafted with 4 Titanium Ingots & A Titanium Block, this Armor can be applied to Befriended Moolins ○ When doing so, the affected Moolin will be Immune to all Non-Natural sorts of Damage (Similarly to Wolves with Armor), and said Damage will instead be transferred to the Armor ○ Once the Moolin Armor breaks, the Mob will once again start recieving the Damage ● Moolin Armor can be repaired with Titanium Ingots
[Totem of Illusion Item:] ● Illusioners will now have a 25% Chance of dropping this new Totem upon Death ● When the Totem of Illusion is used, all Mobs in a 16 Block Radius will recieve a Glowing Effect for 30 Seconds ○ While doing so, all Totems will enter a 30 Seconds Cooldown, and the used One will be consumed
[Bamboo Stew Item:] ● Crafted using a Bowl & 6 Bamboo, the Bamboo Stew can be used by players to befriend Moolins ○ When doing so, the Item will vanish ● In addition to this, it can also be eaten by players, giving 4 Hunger Points when doing so ● Bamboo Stew will also remove the Stunned Effect when consumed
[Copper Wires Item:] ● Crafted with 3 Copper Ingots, Copper Wires can be given to Copper Golems to change the Weather to Thunder ○ When doing so, the Item will vanish ○ In addition to this, the Wires can't be given to the Golem if there's already a Thunderstorm
[Raw Titanium Item:] ● Titanium Ores will now drop between 2 & 5 Raw Titanium Items when destroyed ○ This Raw Titanium can be smelted in a Furnace, resulting in a Titanium Ingot
["Bouldering" Enchantment:] ● This new Enchantment can be applied to Powered Hammers to extend their Destroying Radius, and comes in 2 Levels: ○ Bouldering I extends the radius from 3 X 3 Blocks to 5 X 5 Blocks ○ Bouldering II extends the radius from 3 X 3 Blocks to 7 X 7 Blocks ● The "Bouldering" Enchantment can only be applied using Enchanted Books, which are obtained from Fishing, Structure Chests, and Trading with Villagers
[Treasure Room Structure:] ● The Treasure Room is a new Structure that can generate in Caves, both above and inside Deepslate Layers ● It is made out of Blocks from the Trial Block Set, and always contains a single Trial Spawner as well as Treasure Door ○ The Mobs summoned by the Spawner will depend on the Treasure Door's Variant ○ For example, a Trial Spawner in a Treasure Room with a Woodland Treasure Door could summon Mobs from the Woodland Mansion, such as Vindicators ○ In addition to this, the Reward for defeating the Mobs will always be the Key that matches with the Structure's Door ● Behind the Treasure Door is located the actual Loot of the Structure, which consists of 2 Ore/Metal Blocks as well as the following Items: ○ Treasure Scroll ○ Tool/Armor Piece with Enchantements that go above the Max Level ○ Soul Essence ○ These 3 Items will be held by a Trial Podium each, and it's up to the player to discover their Rewards
[New Mob Effects:] ● 2 New Mob Effects have been added to the Tricky Chambers' Ominous Trial Spawners' Projectile Loot Table ● The "Rotten" Effect prevents players from naturally Regenerating Health ○ It can be Brewed using a Potion of Regeneration & A Fermented Spider Eye ● Any Mob that dies with the "Fire Charging" Effect places 3-6 fire blocks around them ○ It can be Brewed using an Awkward Potion & A Campfire
[Mysterious Curse Status Effect:] ● Treasure Doors that haven't been Unlocked yet will now give players the Mysterious Curse Effect ○ The Curse will not expire until the Door is Unlocked ● With this Effect, the player is unable to destroy the following Blocks: ○ Trial Shard Block ○ Trial Mosaic Block ○ Plated Trial Shard Block ○ All 9 Treasure Doors
[New Advancements:] ● Added 5 Regular Advancements for Features from the V4.0 & V5.0 Updates: ○ "Glowing Fortune" - Highlight at least 50 Mobs at once (Using the Totem of Illusion) ○ "A Trip Towards Mystery" - Obtain a Mystery Map ○ "Boulders Everywhere" - Mine Blocks using a Max-Enchanted Powered Hammer (Enchanted with "Bouldering") ○ "Show Off" - Obtain a Trial Podium ○ "Your New Robotic Friend" - De-Oxidize your first Copper Golem (Using an Axe) ● Added 2 Challenge Advancements for Features from the V4.0 & V5.0 Updates: ○ "Treasure Hunter" - Step Foot in all Treasure Rooms (Every Variant) ○ "The Fallen Knight" - Kill a Trial Knight
[Custom Sounds:] ● The following Mobs have recieved new Custom Sounds: ○ Bouldering Zombie ○ Lobber ○ Bristle ○ Viler Witch ○ Moolin ○ Redstone Beast ○ Grunter ○ Stealth
[Moolin Changes:] ● Multiple Changes have been brought to the Moolin to make it feel more Alive ● In addition to Spawning in Moolin Camps, Moolins will now also occasionally Spawn in Jungles ○ When Spawning, they now have a 10% Chance of riding an Angry Panda ○ They also have an even Rarer Chance of riding a Brown Panda instead ● Moolins will now attack the following Mobs: ○ Chickens ○ Cows ○ Sheep ● Befriended Moolins will now give players one, some, or all of the following Effects, after successfully killing a Mob: ○ Regeneration ○ Haste II ○ Strength II ○ Speed II ● Moolins can no longer be equipped with an Armor Piece ○ Instead, only Moolin Armor can be equipped onto them ● Cows now transform into Moolins if they are struck by Lightning ● Moolins can no longer Teleport to the player that Befriended them ● Moolins no longer grant the "Best Friends Forever!" Advancement when Befriended ● The Moolin's Model has been Updated so that the Mob looks less like a Piglin
[Stealth Changes:] ● The Stealth's behavior has been reworked to make the Mob feel more Unique ● When Spawned from an Infested Redstone Ore, the Stealth will now carry that Ore, dropping a Redstone Dust upon Death ○ Depending on how much Redstone Beasts are located close to the Mob, it will "Charge" and the number of dropped Redstone Dust will Increase ○ In addition to this, Charged Stealths can not take Damage, and the Redstone Beasts that Charge them need to be killed first ● If a Charged Stealth is attacked, the Redstone Beasts Charging it will recieve a Glowing Effect for a Split Second ○ This is so that players can more easily locate the Beasts that need to be killed to successfully attack the Stealths ● Stealths Spawned from Infested Redstone Ores now emit Redstone Particles if powered
[Lobber Changes:] ● Lobber Projectiles now give the Rotten Effect when hitting players instead of Nausea ○ The Amount of Damage dealt by those Projectiles has been Decreased as well
[Mystery Map Changes:] ● Maps created from the Mystery Map now all have Unique Names to better Identify the Structure they lead to ○ For example, a Map leading to the Blitze Dungeon will now be called "Blitze Dungeon Explorer" ● Custom Icons have been Added for all of the Structures that the Item can lead to
[Item Texture Changes:] ● The Texture of the following Items has been Updated: ○ Heavy Helmet ○ Heavy Chestplate ○ Heavy Leggings ○ Heavy Boots ○ Heavy Upgrade Smithing Template ○ Heavy Ingot ○ Titanium Ingot
[What's New:] ● Added the Moolin Mob ● Added the Redstone Beast Mob ● Added the Chert Block Set ● Added the Safe Block ● Added the Player Detector Block ● Added the Labyrinth Core Block ● Added 3 new Elemental Shaft Blocks ● Added 1 new Vault Variant ● Added 1 new Key Item ● Added 2 new Pottery Sherds ● Added 3 new Smithing Templates ● Added the Lock Pick Item ● Added the Wrench Item ● Added the Ancient Root Item ● Added the Trial Shard Item ● Added the Heart of the Beast Item ● Added the Labyrinth Structure ● Added the Redstone Mine Structure ● Added the Labyrinth Curse Status Effect ● Added 4 new Advancements
[What's Changed:] ● Changes to Titanium ● Changes to the Ominous Cage ● Changes to the Tricky Chambers ● Changes to the Prismarine Fortress ● Changes to Block & Item textures ● Changes to Vault Loot Tables ● Changes to the Bouldering Zombie ● Changes to the Soul Essence ● Changes to the Fire Charge ● The Trial Knight now has a new Visual Effect ● Dreaming Bottles can now be brewed ● Ominous Slate now generates in the Overworld's Deepslate Layers ● The Bubze is now called the Bubblze ● The Parasite is now called the Bristle ● The Lobber Zombie is now called the Lobber ● The Viler Witch now throws Lingering Potions instead of Splash Potions ● The Tool Tip of the Fire Resistance Upgrade now matches the Style of other Item Tool Tips ● Reduced the Shulker's Chance to drop a City Key from 50% to 10%
[Moolin Mob:] ● Occasionally found in Overworld Caves, the Moolin is a neutral Mob, relative to the Piglins, that yields a Diamond Axe ● It has 40 HP, and when fed Ancient Roots, it can give a Map that leads to one of the following Structure in exchange: ○ Map to the Labyrinth ○ Map to the Redstone Mine ○ Map to the Blitze Dungeon ○ Map to the Tricky Chambers ● Moolins are a neutral Mob, meaning that they will fight back if provoqued by an Entity
[Redstone Beast Mob:] ● Found in the Redstone Mine, the Redstone Beast is a Golem-like Mob concieved by the Moolins to fend off players ● It has Redstone Lamps on its shoulders, a Crafter on its back, 100 Health Points, and it's hostile towards any player it comes across ○ If it finds a Target, its Lamps turn on, which can help indicate players when it's Hostile ● When killed,the Beast will occasionally drop its Heart,which can then be used in Crafting Recipes
[Chert Block Set:] ● Chert is a new Stone Type that makes up the majority of the Labyrinth Structure ● It comes in the following Variants: ○ Regular Chert (+ Stairs, Slabs & Walls) ○ Chert Bricks (+ Stairs, Slabs & Walls) ○ Polished Chert (+ Stairs, Slabs & Walls) ○ Chiseled Chert, which has a player-looking Face carved in it ● All main Chert Blocks are affected by the Labyrinth Curse Effect, and thus can't be broken by any player with that Effect applied to them
[Safe Block:] ● The Safe is a new Block that players can use to store Items ● It can either be found in the Labyrinth's Treasure Room, or it can be crafted using Iron Ingots, Cobblestone, Redstone Dust, a Chest, and a Heart of the Beast ● When given a Redstone Signal, the Safe will become locked, and won't be able to be opened by any player until the Signal is removed ○ In addition to this, the Safe can conduct Redstone Signals, meaning that multiple Safes can be locked using one Signal & Repeaters
[Player Detector Block:] ● Crafted using Copper Blocks, Diamonds, and a Heart of the Beast, the Player Detector is a new Block that's based off the 1.21 Trial Chamber Concept Arts ● When placed, it'll detect any player in a Radius of 8 Blocks, giving out a Redstone Signal if attached to a Redstone Comparator ○ Players do not need to be in the Block's eyesight to be detected, which can make the Detector useful when it comes to building Traps ○ The Redstone Signal given by the Player Detector has a Level of 15
[Labyrinth Core Block:] ● The Labyrinth Core is a new Block that generates in the Labyrinth's Treasure Room ● It constantly gives the Labyrinth Curse Effect to players that are located in (Or close to) the Structure until it is broken ● The Block has a "Redstone Core" inside of it, which always faces the closest player to it ○ When the Labyrinth Core is broken, it drops that Redstone Core, which can then be used for decoration
[Elemental Shaft Blocks:] ● Elemental Shafts are new, decorative Variants of the Rods dropped by the Elementals ● They are crafted from 2 Rods of the same Mob Type, can be placed in multiple directions similarly to End Rods, and emit a Light Level of 15 ● The Shafts currently come in the following Variants: ○ Blaze Shaft ○ Breeze Shaft ○ Bubblze Shaft
[New Vault Type:] ● Added a new Vault Type that is found in the Prismarine Fortress: the Elder Vault ○ It is made of Prismarine and has the Eye of a Guardian ● Elder Vaults are opened with their respective Keys and have a Loot table that includes: ○ Sponges ○ Coral Blocks ○ "Elder" Armor Trim Smithing Templates ○ Potions of Water Breathing
[New Key Item:] ● Added the Elder Key, which is dropped from kiling Bubblzes, with a 10% Chance of doing so ● It is used to open the Elder Vault
[New Pottery Sherds:] ● Added 2 new Pottery Sherds that now generate in the Tricky Chambers: "Viler" & "Infested" ○ The "Viler" Sherd has a Viler Witch's Face carved into it ○ The "Infested" Sherd has a Silverfish Illustration carved into it
[New Smithing Templates:] ● Added 3 new Smithing Templates used for Armor Trimming: "Heavy", "Omen" & "Elder" ○ The "Heavy" Smithing Template is occasionally rewarded by Tricky Chamber Vaults ○ The "Omen" Smithing Template is occasionally rewarded by Ominous Tricky Chamber Vaults ○ The "Elder" Smithing Template is occasionally rewarded by Elder Vaults
[Lock Pick Item:] ● Crafted from 5 Trial Shards and 2 Copper Ingots, the Lock Pick allows players to reset certain properties of Blocks found in Trial Chambers and other Structures ● Indeed, if it is used on any Type of Vault that was already unlocked, that Vault will then become unlockable once more ○ However, players will still need to use a Trial Key to get the Rewards from the Block ● It can also be used on a Trial Spawners that's on Cooldown, stopping said Cooldown and making the Spawner activate once more ● Just like Trial Keys, Lock Picks will vanish when used
[Wrench Item:] ● Found in the Labyrinth's Treasure Loot and in the Redstone Mine's Barrels, Wrenches can be used by players to rotate certain Redstone Components ○ Simply Right-Clicking on said Components won't do anything however, and the player needs to crouch to use the Item ● Components that are affected by the Wrench's use include the following: ○ Repeaters ○ Buttons ○ Pistons ○ Storage Blocks such as Barrels ○ Trapdoors ● Wrenches have 64 Durability, and they can be repaired using Iron Ingots
[Ancient Root Item:] ● Collected from Ancient Roots hanging from the Cave ceilings, this Item can either be eaten by players or used for trading ○ When eaten, it gives 6 Nutrition Points, and does not provide any Status Effect when doing so ○ Ancient Roots can also be given to a Moolin, this Mob then eating it and giving a Map to a certain Structure in exchange ● The Item can be placed on Celilings as well, having the same Model and texture as the Roots it is collected from
[Trial Shard Item:] ● The Trial Shard is a new Item that can be dropped from Mobs summoned by a Trial Spawner, with a 10% Chance of doing so ● It is used for 2 Crafting Recipes ○ 5 Trial Shards are required in the Recipe for the Lock Pick ○ 5 Trial Shards are required in the Ominous Cage's Recipe as well, which has been updated and no longer contains Iron Bars
[Heart of the Beast Item:] ● Occasionally dropped from Redstone Beasts upon death, the Heart of the Beast is a new Item that can be used in Recipes for new Redstone Components ○ There are 2 of them, each one requiring only one of the Item ○ These Recipes are for the Safe & the Player Detector
[Labyrinth Structure:] ● Found under Jungles and built out of Chert & Copper, the Labyrinth is a new Structure that was based off the 1.21 Update's Trial Chamber Concept Arts ● As its name suggests, it mainly consists of a Maze full of Traps & Mobs, and it contains a Treasure Room that has both various & precious Loot ○ These Traps either include Blocks that'll slow down players in their Exploration, or Spawners that can summon Lobbers & Cave Spiders ○ The Loot, however, contains Redstone Components, Building Blocks, and other Items such as Diamonds or the newly-added Wrench ● The Treasure Room is also provided with a Labyrinth Core, which prevents players from digging through the Maze and easily finding the Rewards
[Redstone Mine:] ● Located deep underground, the Redstone Mine is a new Structure made of Deepslate that contains loads of Redstone as well as a new Mob: the Redstone Beast ○ This Mob will naturally spawn inside of the Mines ● At the center of the Structure can be found a Lake with a proceduraly-generated Bridge on it ● On each side of the Main Hall, Tunnels leading to Rail Tracks with even more Redstone, as well as occasional Barrels with Redstone-themed Loot in them, can be found
[Labyrinth Curse Status Effect:] ● Applied to players that are located near a Labyrinth Core, the Labyrinth Curse Effect prevents those players from breaking the Blocks that make up the Labyrinth ● These Blocks mainly include Copper Blocks, Copper Bulbs, and Chert Blocks ○ Among the Copper Blocks & Bulbs, only the regular, and Waxed, Unoxidized Variants of them will become unbreakable ○ None of the "modified" Chert Blocks, which include Stairs, Slabs, and Walls, will become unbreakable ● Any player that has the Effect will keep it until they are far enough from any Labyrinth Core or until said Core is destroyed
[New Advancements:] ● Added 4 new Advancements related to the Prismarine Fortress, the Labyrinth & the Moolin: ○ "This isn't Atlantis" - Step foot in a Prismarine Fortress ○ "Guardian's Gift" - Unlock an Elder Vault with an Elder Key ○ "Lost to time" - Step foot in a Labyrinth ○ "Food Exchange" - Give a Moolin Ancient Roots
[Titanium Changes:] ● Titanium has been reworked once more, and now comes with a Heating System ○ If Titanium Blocks are placed in the Nether, they'll eventually heat and turn into a Blue-Tinted Metal ● All textures of Titanium have been revamped ○ Regular Titanium no longer has the Yellow Tint it had in V1.0 & V2.0 ○ The Design of Cut Titanium now ressembles the original Design for Cut Copper shown in Minecraft Live 2020 ○ Chiseled Titanium now showcases an Illager's Face with the Word "Vex" written in Enchanting Alphabet ○ Titanium Bulbs now have a more square-looking Design ○ Titanium Doors & Trapdoors have gotten their Design retouched to feel more unique from Copper
[Ominous Cage Changes:] ● Various improvements to the Mob Spawning of the Block have been implemented: ○ Bogged, Bristles, Strays & Skeletons will now spawn yielding Bows ○ Vindicators will now spawn yielding Axes ○ Pillagers will now spawn yielding Crossbows ○ Mobs summon by the Ominous Cage will have a lower Chance to appear inside Blocks, where they'd then suffocate ○ The Cage will no longer summon Mobs if the World is in Peaceful Difficulty ● The Mob Type that the Block summons can no longer be changed while the Cage is already active ● When inactive, the Heavy Core inside the Ominous Cage will no longer spin ● The Cage now requires Trial Shards instead of Iron Bars in its Crafting Recipe ○ The Block's texture has been updated to now show the Shards' Colors
[Tricky Chamber Changes:] ● Tricky Chambers have recieved lots of Visual & Decoration Changes to make them feel more unique: ○ The Chambers now contain Heated Steel in addition to the already generating Regular Titanium ○ Replaced the Candles in the Corridor with Purple Candles ○ Replaced the "Flow" & "Guster" Pottery Sherds on the Corridor's Decorated Pots with "Viler" & "Infested" Sherds ○ Replaced the Dead Bushes in the Corridor's Flower Pots with Wither Roses ● The Loot Table for the Structure' Decorated Pots now includes Tricky Keys & Titanium Ingots ● Please Note: The Custom Tricky Chamber Rooms that were built by the Community are NOT included in this Update, but will eventually be implemented in a later Update!
[Prismarine Fortress Changes:] ● The Prismarine Fotress has recieved a massive Rework in the V3.0 Update, now have a new System for how it generates: ○ Now, instead of having 4 Staircases connecting to it, the Main Room will now lead to exactly 20 randomly-generated Rooms ○ These Rooms have 30 Variants, some containing Elder Vaults while others have Obstacles or Mobs such as Pufferfish or Axolotls ○ In addition to this, the main Room has been updated, now containing 2 Bubblze Spawners as well as Prismarine Pillars ● Above the Fortress, a Statue of the Bubblze can now be found
[Block & Item texture Changes:] ● The textures for the following Blocks have been updated: ○ Ominous Slate (+ Stairs, Slabs & Walls) ○ Ominous Slate Bricks (+ Stairs, Slabs & Walls) ○ Polished Ominous Slate (+ Stairs, Slabs & Walls) ○ Chiseled Ominous Slate ○ Chiseled Ominous Slate Bricks ● The textures for the following Items have been updated: ○ Titanium Ingot ○ Tricky Key ○ Ominous Tricky Key ○ "Venturous" Music Disc ○ Echo Flail
[Vault Loot Table Changes:] ● The following Changes have been made to the Tricky Vault's Loot Table: ○ Tricky Vaults can now eject the "Heavy" Armor Trim Smithing Template as a Reward ○ The Block can no longer eject the Heavy Core as a Reward so that Trial Chambers and their Ominous Events can be useful once more ● The following Changes have been made to the Ominous Tricky Vault's Loot Table: ○ Ominous Tricky Vaults can now eject the "Omen" Armor Trim Smithing Template as a Reward ○ The Block can no longer eject the Heavy Core as a Reward so that Trial Chambers and their Ominous Events can be useful once more ● Tricky Vaults & their Ominous Variant are now less likely to eject Equipment with Over-Max Enchantements as a Reward
[Bouldering Zombie Changes:] ● The texture of the Bouldering Zombie has been updated, and the Mob's Clothes now have new Colors ○ This Change has been made so that the Mob looks less flashy and more similar to Minecraft Earth's Bouldering Zombie ● The Speed of Baby Bouldering Zombies has been decreased
[Soul Essence Changes:] ● The texture of the Item has been updated, now showing a Soul Flame encapsulated in a Bottle ● Soul Essences can now only stack up to 1 Essence ● The Soul Essence for the Bubblze has been removed ○ This Change has been made as most other Ocean Mobs do not have their Soul Essences
[Fire Charge Changes:] ● Thrown Fire Charges will now create an Explosion when they hit a Mob or a Block ● They will also generate Fire in a certain Radius when doing so
[Trial Knight Visual Effect:] ● A new Visual Effect has been added to Trial Knights to indicate how much Damage they've taken: ○ As the Boss takes Damage, the 4 Light Parts of its Light Bulb will each turn off
[Brewing Dreaming Bottles:] ● Dreaming Bottles can now be prepared in a Brewing Stand ● To do so, combine a Water Bottle with a Phantom Membrane, and the Item will be brewed ○ Brewed Dreaming Bottles will have a Random Level between Levels 1 to 3
New: ● Added the Lobber Mob ● Added the Bouldering Zombie Mob ● Added the Parasite Mob ● Added the Viler Witch Mob ● Added 2 new Vault Variants ● Added 2 new Key Items ● Added the "Venturous" Music Disc ● Added the Fire Resistance Upgrade ● Added the Ominous cage ● Added the Soul Essence ● Added 3 new Advancements
Changes: ● Changes to the Ominous Trial Chambers ○ NOTE: The Ominous Trial Chambers is now called the Tricky Chambers ● Changes to the Echo Flail ● Changes to how Some keys are obtained ● Changes to Block Visuals ● Titanium Bulbs now have 1 tick (like OG copper bulbs) ● The Sonic Core now has an "Epic" Rarity
[Lobber Mob:] ● A new Variant of the Zombie found in Jungles and Tricky Chambers ● Unlike regular Zombies, it has a Ranged Attack instead of a Melee one ○ To attack the player, the Lobber will spit out a Rotten Flesh projectile ○ If the target is successfully hit, they will receive 5 Damage Points (2.5 Hearts) as well as Nausea for 5 Seconds ● Lobbers do not burn in daylight
[Bouldering Zombie Mob:] ● Another new Variant of the Zombie, found in Badlands and Tricky Chambers ● Just like regular zombies, it has a Melee Attack ○ However, the Mob is faster, and its Attack deals 8 Damage Points (4 Hearts) ● As their name suggests, Bouldering Zombies can boulder up Blocks, meaning they can climb surfaces like Spiders do ● This Mob doesn't burn in daylight
[Parasite Mob:] ● A new Variant of Skeleton, exclusive to the Tricky Chambers ● Like most Skeleton Variants, it uses its Bow to shoot a Ranged Attack ○ If the target is successfully hit, they will receive 4 Damage Points (2 Hearts) as well as the Infested Effect for 4 Seconds ● Parasites can drop Arrows of Infestation upon death
[Viler Witch Mob:] ● A Variant of the Witch, originating from Minecraft Earth, that is exclusive to Tricky Chambers ● It has the same behaviors as a Witch, with the only exceptions being the Health & Speed ● In addition to this, it can throw and drink a bigger variety of Potions which include: ○ Potion of Invisibility (Drinks) ○ Potion of the Turtle Master (Drinks) ○ Splash Potion of Wind Charging (Throws) ○ Splash Potion of Slowness (Throws)
[New Vault Variants:] ● Added 2 new Vault Variants that are found in the Tricky Chambers: the Tricky Chamber Vaults ○ The Tricky Chamber Vault has Diamond-colored Eyes and replaces the Vaults in the Structure ○ The Ominous Tricky Chamber Vault has Amethyst-colored Eyes and replaces the Ominous Vaults in the Structure ● Both of these Vaults are opened with their respective Keys and have a Loot Table that includes: ○ Armor Pieces with Enchantments that go above the Max Level ○ Heavy Cores (Higher Chance than Ominous Vaults) ○ Fire Resistance Upgrades (Exclusive to Tricky Chamber Vaults) ○ Any of the 22 Soul Essences (Exclusive to Ominous Tricky Chamber Vaults)
[New Key Items:] ● Added 2 new Keys that can be used to open the new Vault Variants: the Tricky Keys ○ The Tricky Key - Obtained from Trial Spawners in Tricky Chambers, and is used to open the Tricky Chamber Vault ○ The Ominous Tricky Key - Obtained from Ominous Trial Spawners in Tricky Chambers, and is used to open the Ominous Tricky Chamber Vault
["Venturous" Music Disc:] ● A new Music Disc, occasionally rewarded by Ominous Tricky Chamber Vaults ○ When applied on a Jukebox, "Venturous" by Centauri (One of the Mod's Devs) plays
[Fire Resistance Upgrade:] ● A new Item used on Anvil, occasionally rewarded by Tricky Chamber Vaults ● When applied on any Item, said Item won't be able to burn in Lava or Fire anymore ○ This also applies to Blocks, however, they will lose their Upgrade if placed
[Ominous Cage:] ● A new powerful Block, crafted with Titanium Blocks, Iron Bars, and a Heavy Core ● This Block can function like a temporary Mob Spawner ○ To do so, apply a Soul Essence of the Mob of your choice on the Cage ○ After that, the Block will start summoning 12 individuals of that Mob throughout 5 to 10 Minutes ● Ominous Cages emit custom Particles and have a red texture while they are active
[Soul Essence:] ● A new Item, occasionally rewarded by Ominous Tricky Chamber Vaults ● Comes in Variants for 22 different Mob Types ○ When rewarded, the Essence's Type will be randomly chosen ● Can be applied on an Ominous Cage, making the Block summon Mobs of the Type determined by the Item
[New Advancements:] ● Added 3 new Advancements related to the Tricky Chambers: ○ "Minecraft: Tricky Edition" - Step foot into a Tricky Chamber ○ "Trickey" - Unlock a Tricky Chamber Vault with a Tricky Key ○ "Trickier than ever!" - Unlock an Ominous Tricky Chamber Vault with an Ominous Tricky Key
[Tricky Chamber Changes:] ● The Chambers' Trial Spawners have been reworked, and now summon the following Mobs: ○ Viler Witch (Melee) ○ Bouldering Zombie (Melee) ○ Vindicator (Melee) ○ Bogged (Ranged) ○ Parasite (Ranged) ○ Lobber (Ranged) ○ Vex (Small Melee) ○ Baby Bouldering Zombie (Small Melee) ● The Breeze Trial Spawners in the Structure now summon Illusioners instead ● The Trial Spawners in the Tricky Chambers now eject Tricky Keys instead of Trial Keys ● The Ominous Trial Spawners in the Tricky Chambers now eject Ominous Tricky Keys instead of Ominous Trial Keys ● The Glazed Terracotta Blocks and Candles on the Ominous Tricky Vault pedestals are now Purple instead of Cyan and Red, respectively ● The mobs summoned by the Chambers' Trial Spawners no longer wear Netherite Armor
[Echo Flail Changes:] ● Added a new Enchantment for the Flail named "Swinging" ○ "Swinging" has 5 Levels, each Level adding more Damage to the Weapon ○ It can be applied either via an Enchanting table or by using an Enchantment Book obtained from Echo Vaults ● Added another new Enchantment titled "Experience" ○ "Experience" has 3 Levels, each Level making the Mobs attacked using the echo Flail drop more XP Orbs upon death ○ It can be applied by using an Enchantment Book obtained from Echo Vaults ● The Weapon can now be enchanted with the following Enchantments: ○ Smite ○ Bane of Arthropods ○ Fire Aspect ○ Unbreaking ○ Mending ○ Curse of Vanishing ● Updated the Flail's texture ● The Echo Flail now has an "Epic" Rarity
[Key Changes:] ● We have made changes to way of obtaining certain Keys after receiving Feedback on this subject ● The Echo Key is now occasionally obtained by summoning a Warden instead of being obtained by killing it ○ When a Warden emerges from the ground, there is a 50% chance that an Echo Key is spawned at the Mob's position ● The City Key is now occasionally obtained by killing a Shulker instead of being obtained by killing the Ender Dragon
[Block Visual Changes:] ● Some of the "Tricky Trials +" Blocks & Items' textures have been updated in response to community Feedback: ○ Updated the texture of the Titanium Block ○ Updated the texture of the Cut Titanium (And its Stairs and Slab Variants) ○ Updated the texture of the Chiseled Titanium ○ Updated the texture of the Titanium Grate ○ Updated the texture of the Titanium Bulb ○ Updated the texture of the Chiseled Ominous Slate ○ Updated the texture of the Chiseled Ominous Slate Bricks ○ Updated the texture of the Titanium Door ○ Updated the texture of the Titanium Trapdoor
New Features
- Added 4 new Vault Blocks
- Added 2 new Wolf Variants
- Added Echo Flail
- Added new Titanium block set
- Added new Ominous Slate block set
- Added Dreaming Bottle
- Added Bubze
- Added Blitze
- Added Trial Knight
- Added Water Charge
- Added Earth Charge
- Added Painting Table
- Added Sonic Core
- Added Ominous Trial Vault
- Added Prismarine Fortress
- Added Blitze Dungeon
New Vault Blocks
- These vault blocks work like the vanilla Minecraft vault but with different textures depending on what structure they spawn in, They come in the following Variants:
- Ancient City
- Bastion
- Woodland Mansion
- End City They can be found in the structure that they are made from and give their unique items when opened, they also require their keys, The keys can be obtained from the following:
- Ancient City - 100% chance when killing a warden
- Bastion - 25% chance when killing piglins
- Woodland Mansion - 50% chance when killing Evokers
- End City - 100% chance when killing Ender Dragons
New Wolf Variants:
- Dusty Wolf, The Dusty Wolf spawns in desert biomes in groups of 2-4
- Skeleton Wolf, The Skeleton Wolf spawns in mushroom fields in groups of 1
Echo Flail: A new Weapon that can be crafted from 1 Echo Shard and 1 Sonic Core, This weapon works like the classic sword with Sweeping edge but it there is no limit to how many mobs can be hit at once and the range is a lot bigger than Sweeping edge (Let us know how many mobs you can kill in one hit)
Titanium Blockset: Can be found in a new structure, there is no titanium ore! Comes in the following blocks:
- Titanium Block
- Chiseled Titanium Block
- Titanium Bulb
- Titanium Grate
- Titanium Door
- Titanium Trapdoor
- Cut Titanium
- Cut Titanium Stairs
- Cut Titanium Slab All the following blocks work just like the copper variants but they are a little harder to break
Ominous Slate Blockset: Can be found in a new structure, It also spawns in patches below 0 and comes in the following blocks:
- Ominous Slate
- Ominous Slate Stairs
- Ominous Slate Slab
- Chiseled Ominous Slate
- Polished Ominous Slate
- Polished Ominous Slate Stairs
- Polished Ominous Slate Slab
- Ominous Slate Bricks
- Ominous Slate brick Stairs
- Ominous Slate brick Slab
- Chiseled Ominous Slate Bricks All the following blocks are just decorative and do not have any other use
Dreaming Bottles: A new bottle that can be found in the new Vaults, can be found from levels 1 - 5 with each level giving 15 more minutes of the Dreaming Effect, when the player has the Dreaming Effect no phantoms will spawn around that player
Bubze: The Blaze, Breeze now with the Bubze, The Bubze is a new mob added to the elements, it spawns in a new structure called the Prismarine Fortress, This structure can be found in most oceans, The bubze will shoot water charges at the player and when killed it will drop a bubze rod
Blitze: The Blaze, Breeze, Bubze. That leaves one more element... EARTH, The Blitze is a new mob that is made from rock, it can be found in a new dungeon that spawns underground. It will shoot earth charges at the player, You can also kill the Blitze to obtain some of these earth charges
Water Charge: Water Charges are crafted from 1 Bubze rod and you will get 4 in return, when throwing these at other players/mobs they will be pushed forward in the direction they are looking
Earth Charge: Earth Charges can be obtained from killing the Blitze, when throwing these at other players/mobs they will be stunned for a short duration (this is good to keep them in place while you land that mace hit)
Painting Table: A new workbench added to the game (there is no villager profession for this table) This table when placed can be opened, Once opened you can put a painting into the input slot and then you can pick any painting variant free of charge and without having to spam the painting on a wall
Sonic Core: Is found in the Ancient City Vault, I wonder what this block does apart from crafting the echo flail
Ominous Trial Chamber: A new version of the trial chamber that can be found in rarer overworld biomes, It is made from Titanium and Ominous slate, and the mobs that spawn here are way harder than the normal trial chamber spawning with netherite armor/tools and max enchantments, If you dare to enter this chamber with Trial Omen every mob will have health buffs and Netherite Armor
Prismarine Fortress: A new Structure that spawns in most ocean biomes, it will spawn with 1-4 staircases exposed to the ocean floor, It is made out of Prismarine blocks and This is where the bubze spawns
Blitze Dungeon: A new dungeon that spawns in the overworld below y level 0, This dungeon isn't the classic square and has some decorated pots inside, this is also where you find the blitze